Galllows will stay at two hangings for now. I will release a new, vastly
updated version of Hang'em High for testers sometime this Saturday. I've tested with Chico this week & we agree that gameplay & atmosphere are changed for the better. Chico told me this map feels
more like a western town than any of the others. I suppose that's really up to the individual but I am fairly proud of the transformation thus far. The church has been closed, the brick building is now a jail, the hotel is furnished, the green building is now a coffin business, the horses have saddles, the lawyer's building is furnished, the barn across from the jail has a back entrance & the gallows have a nice noose model as well as a working lever (when shot) to activate the trap doors. Spawn points, money & other pickups have been added/moved.
Now the bad news. As I suspected, performance has taken a hit. My goal tomorrow is to try to alleviate this problem as much as I can. Whether it's fixed or not, testers will get the map on Saturday regardless. I really want this level to be ready for 2.2 so I'll do the best I can.
I want to mention that EvilFutsin, BNT, sig11, Torhu, Breli & L3th4l have all helped me a great deal with content & troubleshooting in recent weeks. Muchas gracias amigos!