Hey Barto, thanks
does your nickname come from the mysterious El_Barto, public enemy number 1 in Springfield's School?
Actually, i've been playing both Outlaws and Smokin' Guns for years (it still was called WQ3 back then) but I only joined the Outlaws forum a few days ago and I must have played less than 10 multiplayer games those 5 last years. I couldn't tell how many people still are active there, but more than I thought, that's for sure. There are almost 200 members since 2009 and the highest number of people ever online is 82, on the 5th of July 2012. But even the fact that this community exists, as small as it can be, is incredible.
I'm very nostalgic and I wanted to send an e-mail to that guy who made great Outlaws maps but the e-mail was old and didn't work anymore, so I searched on the net and found this forum. Quite funny that two days after, he posted this patched OL version for Windows 8 made by himself or his nephew or something hehe! Maybe we should make a google drive calc sheet to list all more or less active die-hard western FPS players and organize cross-games events (maybe you're doing this kind of stuff but I haven't read much on this forum yet... just played a game last summer on the steamboat!)
I loved both versions of WQ3 and Smokin Guns. yesterday I had it run on Archlinux (64 bits) by downloading the 1.1 version and adding this update with 64 bits support. Everything worked fine including sound. Are the maps from WQ3 still available? When I have time, I'll try to build an Outlaws-based map for SG. There's already this "Dry Gulch" which looks like Outlaws' Sanctuary (second mission in the solo game). In OL too there was a multiplayer map called Dry Gulch but it doesn't look like SGs'. A remake of Counter-Strike's Dust 2 for SG and/or OL would be great too hehe. If I remember well, SG also had a map which was inspired from the game Desperados, called "farm"... 3 months ago I had lunch with Desp's lead developper in Strasbourg (France). He told us about the making-of the game. Was quite funny. But just like in 2001/2002, he told us even though they made additional missions, they were never released because 90% of the team was fired just after the release of the game. He also made us understood that he couldn't give us any editor. Too bad because i'm sure new Desperados missions would attract a lot of old and new players.
Woo, that was a massive post. Hope my English is understandable! Time to sleep, now!