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Happy New Year!

Postby ReD NeCKersoN » Thu Jan 01, 2009 8:07 am

The Smokin' Guns stand alone game is now released! :D

Image

It's a bit rougher around the edges than we had hoped and a few bugs couldn't be squished in time. And sadly, there is no Mac support at this time. However, making the game open source & releasing this version allows for new beginnings. If you happen to have Mac Crossover, I'm told that works fine.
You can find the files in our Downloads section.
We'll be posting mirrors HERE as they become available. I'll also be listing the known game servers in the Telegraph section of the forum.
For you coders out there, the source can be found HERE.
We're hoping to use the IoQ3 engine in the near future, so please keep that in mind before posting in the forum. Linux users should see this topic.
A lot of folks are chatting in our irc channel if you'd like to join us!
#smokinguns on irc.freenode.net
Last edited by ReD NeCKersoN on Fri Jan 02, 2009 2:25 am, edited 12 times in total.
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Postby Wh1sper » Thu Jan 01, 2009 2:56 pm

I'm already downloading it... 52 Minutes to go...
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Postby haraldx » Thu Jan 01, 2009 5:27 pm

Wh1sper wrote:I'm already downloading it... 52 Minutes to go...


it is already released????? :?
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Postby Breli » Thu Jan 01, 2009 5:39 pm

haraldx wrote:it is already released????? :?


No its not ;) ... don't know where wh1sper got a link or what he is downloading :lol: ... however, doesn't really matter.

Stay tuned haraldx! Its only hours from now. Maybe minutes ;)
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Postby Black Jack Ketchum » Thu Jan 01, 2009 5:49 pm

If you look in the download section you find file named "Smokin_Guns_1.0.zip". ( Download section)

I Downloaded that one and it seams like its the SA
The REAL Blackjack Ketchum
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Postby Wh1sper » Thu Jan 01, 2009 5:55 pm

True! the file is
Code: Select all
359156581  1. Jan 14:59 Smokin_Guns_1.0.zip


And I've made a short anouncement for me German Readers.
Nice work! I've tested only some of the singleplayer Maps. The Game is running under Debian Lenny really good.
I had an issue with the libopenal.so.0. But that is easy to fix
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Postby Tequila » Thu Jan 01, 2009 6:56 pm

Wh1sper wrote:The Game is running under Debian Lenny really good.
I had an issue with the libopenal.so.0. But that is easy to fix

Very good news from my point of vue as I compiled the linux binaries. Can you shortly explain your issue and fix about openal ? I would appreciate to fix such things quickly now the code is opened ;)
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Postby Wh1sper » Thu Jan 01, 2009 7:45 pm

different Distributions have different sound libs.
The only Thing you could do is putting the lib in the zip file and provide a start script which is setting the LD_LIBRARY_PATH correctly.
So in my case I have Debian Lenny which has a libopenal.so.1
The Game wants libopenal.so.0
For me I've searched at my system where I have it.
So for me the solution looks like:
Code: Select all
export LD_LIBRARY_PATH=/home/bed/zb_beta_v11/shared_libs/


Because there was the libopenal.so.0

No elegance, but works :-)
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Postby =Chico= » Thu Jan 01, 2009 8:06 pm

Makes me wish I was at home by my computer! Alas I shall have to try it out later today on one of Red's ancient rigs up here in the backwoods of Virginia.
Congratualtions to all the team members that worked so hard and long on this mod. :)
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Postby Murphy » Thu Jan 01, 2009 8:18 pm

I spread the news to two other forums. Not much but it's better than nothing.
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Postby zeVlad » Thu Jan 01, 2009 8:24 pm

Thanks to all the team !

:lol: :lol: :lol:

I'm currently downloading the SA.
Is the compilation easy (I'm on Ubuntu) ?
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Congratulations and thanks!

Postby DeUgli » Thu Jan 01, 2009 9:25 pm

Thank you, merci and danke!! This is an exciting milestone indeed. :D
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Postby pansho » Thu Jan 01, 2009 10:30 pm

Thanks for this game! I was playing this evening and it was awesome, it is like a new game! ! Most of the big players was in like Red neckerson, Joe kari and Breli. But even new players that i havent played with! :D :wink:
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Postby Tequila » Thu Jan 01, 2009 10:58 pm

Wh1sper wrote:different Distributions have different sound libs.
The only Thing you could do is putting the lib in the zip file and provide a start script which is setting the LD_LIBRARY_PATH correctly.
So in my case I have Debian Lenny which has a libopenal.so.1
The Game wants libopenal.so.0
For me I've searched at my system where I have it.
So for me the solution looks like:
Code: Select all
export LD_LIBRARY_PATH=/home/bed/zb_beta_v11/shared_libs/


Because there was the libopenal.so.0

No elegance, but works :-)

Thanks, I though about such kind of problem. I still had that issue some time ago using the ioQ3 engine. I will try to patch that case anyway.

ZeVlad wrote:Is the compilation easy (I'm on Ubuntu) ?

It's relatively easy. You will maybe have to figure out some development package dependency but it should be fine if you have still done such things. If you try and have questions, just make a post in the code section of this forum ;)
Btw I will update the compilation scripts in SVN to make compilation easier.
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Postby Black Jack Ketchum » Thu Jan 01, 2009 11:57 pm

To all involved






Thank you for the Smokin Guns







(I forgot it earlier)
The REAL Blackjack Ketchum
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