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Moderator: Pardner

SG Tourney Reminder and IOQ3 Progress

Postby Pardner » Fri Apr 17, 2009 5:39 am

As a reminder, the Smokin' Guns Tournament is on April 25th. If you have not signed up, please send me a PM soon. Don't worry if you don't have a team because you may join an existing one, or make one as you find members. Be sure to keep an eye on the Tourney Page and the Tourney Thread for important information.

Also, we should take some time to admire Tequila's recent work on the IOQ3 backport. Be sure to check out this thread if you want some information. So what cool things can you do with IOQ3? Well, thanks to Tequila, here are two videos:

Smokin' Guns Game SG Gray Scale demo video - Mod DB



Cool huh? Guess you will have to dig out the 3D glasses and compete in the tournament!
Last edited by Pardner on Mon Apr 27, 2009 6:42 pm, edited 1 time in total.
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Postby stuffStohl » Wed Apr 22, 2009 11:43 pm

Holy shit! This 3D really works! Amazing!
Great Job Tequila
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Postby ChainLightnin' » Thu Apr 23, 2009 3:53 am

What did you use for glasses?
Well...Mr. Chain Blue Lightnin' hisself..heh, heh!
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Postby Tequila » Thu Apr 23, 2009 4:51 pm

stuffStohl wrote:Holy shit! This 3D really works! Amazing!
Great Job Tequila

Thanks stuffStohl, but 99% of credits should be given to the ioQ3 team. I only merged their stuff as clean as possible to continue our Smokin' Guns enhancement with their SDK. That's all. :D
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Postby stuffStohl » Thu Apr 23, 2009 9:41 pm

I used green/red glasses attached to Benny Rebel´s book "Wildlife of Africa in 3D" :-)

@ Tequila: as far as i understood, the 3D version just runs on unix? Will there be a Windows version in the future?
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Postby stuffStohl » Thu Apr 23, 2009 9:54 pm

ahh, ok, found some win32 binaries right now. But which one should i use for the anaglyph thing?

generic, sse, ...?

Maybe i should check out the ioQ3 threat once more :-)
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Postby Tequila » Fri Apr 24, 2009 9:26 am

Yes use the latest sparcdr binaries from his mirror site.
You'll have to set the right cvar on the console to activate 3D. Btw I'll add UI stuff for that in the next release update ;)
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Postby sparcdr » Sat Apr 25, 2009 4:50 pm

stuffStohl wrote:ahh, ok, found some win32 binaries right now. But which one should i use for the anaglyph thing?

generic, sse, ...?

Maybe i should check out the ioQ3 threat once more :-)


AMD Duron/Athlon/Athlon XP users would chose SSE
AMD64/Turion/Opteron users would chose SSE2
Intel Pentium II users would chose generic (We won't support this old of a processor, wayy too slow)
Intel Pentium III users would chose SSE
Intel Pentium IV users would chose SSE2
Intel Core Duo/Intel Core 2 Duo/i7 users would chose SSE2

They are all the same in functionality, with the only difference being math optimizations which newer processors can use to keep framerate up. Depending on your processor, you may not notice a difference. If the program crashes on launch, try a lower step of optimization (SSE2 -> SSE -> Generic)
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