With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...

Moderator: Pardner

v1.1b3 Test is Available!

Postby ReD NeCKersoN » Sat Dec 12, 2009 6:15 am

Are you the sort of gunslinger that likes to test the latest goodies?
We have a new beta test version available to tickle those itchy trigger fingers! If you'd like to step away from the saloon & those prettty bar-maids for a moment, you can help us test version 1.1b3 by having a look RIGHT HERE!
Our policy is to open the test versions to everyone these days. We only ask that you register on our forum & give us feedback. Help us out will ya?
A veritable buffet of new engine features are on hand (see last months news post for a taste), server admin weapon tweaks to make your mouth water, and even some classic maps make their way back to the battlefield. You might also notice that a few stock levels have received some graphical goodness via high-res-lightmap images. In addition, a few steps have been taken to improve frames-per-second on some of these stomping grounds as well.
[thumb=http://forum.smokin-guns.org/userpix/19_sginmoddbbanner_1.jpg][timg]19_sginmoddbbanner_1.jpg[/timg][/thumb] [thumb=http://forum.smokin-guns.org/userpix/19_moddb_1.jpg][timg]19_moddb_1.jpg[/timg][/thumb]
Holy-Cow, are you kidding me?!? Not only is SG featured on the MoDDB website, seems we somehow managed to climb to the #3 spot out of 1,329 popular games over there! Is this based on webpage hits? I'm not sure, and it won't last, but YIPPEE-KAI-YAY! :D
SG also made the front page over at good ol' PLANETQUAKE! Big shout out to Pappy-R!

Stay tuned folks, we hope to release the OFFICIAL version 1.1 of Smokin' Guns in the very near future. Test the beta, give us feedback, and let's all work together for a great new release!
Last edited by ReD NeCKersoN on Sat Dec 12, 2009 9:44 pm, edited 3 times in total.
User avatar
ReD NeCKersoN
SG Team
 
Posts: 3245
Joined: Wed Mar 27, 2002 6:22 am
Location: VA, USA



Postby NightcrawleR » Sat Dec 12, 2009 6:31 am

That's how I came back to this website tonight..thanks to Moddb. :D
NightcrawleR
Pistolero
 
Posts: 29
Joined: Sat Dec 22, 2007 6:17 pm



Re: v1.1b3 Test is Available!

Postby Pardner » Sat Dec 12, 2009 7:00 am

Good news!!!! <3 Lovin' <3 the Moddb attention :D :D


Here is some condensed eye candy:

Rotoscope filter:
[thumb=http://media.moddb.com/images/members/1/308/307124/shot0017.jpg]Image[/thumb] [thumb=http://media.moddb.com/images/members/1/308/307124/shot0021.jpg]Image[/thumb]
[thumb=http://media.moddb.com/images/members/1/308/307124/shot0016.jpg]Image[/thumb] [thumb=http://media.moddb.com/images/games/1/12/11583/shot0024.jpg]Image[/thumb]

Resurrected Maps:
[thumb=http://www.moddb.com/games/smokin-guns/images/new-old-maps1]Image[/thumb] [thumb=http://media.moddb.com/images/games/1/12/11583/shot0004.jpg]Image[/thumb]

New transparent console:
[thumb=http://media.moddb.com/images/games/1/12/11583/shot0009.jpg]Image[/thumb]

Image
Image
User avatar
Pardner
SG Team
 
Posts: 1786
Joined: Fri Nov 18, 2005 5:48 am
Location: MD, USA



Postby NightcrawleR » Sat Dec 12, 2009 7:31 am

Good ol' br lake :)
NightcrawleR
Pistolero
 
Posts: 29
Joined: Sat Dec 22, 2007 6:17 pm



Postby SmokeyBacon » Sat Dec 12, 2009 7:56 pm

You mentioned a sound bug to do with the piano on Hang 'em High once - just to say that I get that too.
User avatar
SmokeyBacon
Shootist
 
Posts: 78
Joined: Sat May 16, 2009 9:25 pm
Location: Stuttgart



Postby ReD NeCKersoN » Sat Dec 12, 2009 7:59 pm

I think someone on here mentioned that bug can be eliminated by tweaking the sound settings in game. But I'm not sure. We'll have to look into that.
Image
User avatar
ReD NeCKersoN
SG Team
 
Posts: 3245
Joined: Wed Mar 27, 2002 6:22 am
Location: VA, USA



Postby Twig » Sat Dec 12, 2009 8:54 pm

Hello. I downloaded the new beta .zip but im not really sure what to do with it as i'm pretty pathetic when it comes to these things. Do i just unzip it into the smoking guns folder and replace existing files? I just did that and when i try to run the game i receive this error message in the blue q3 console

vm/ui.qvm has bad header

i know there were some kind of instructions somewhere but after a glance i couldn't find them. thanks!
SG name: mS//Twig
User avatar
Twig
Pistolero
 
Posts: 34
Joined: Fri Oct 23, 2009 11:52 am



Postby Twig » Sat Dec 12, 2009 9:06 pm

nevermind just ignore my post!
SG name: mS//Twig
User avatar
Twig
Pistolero
 
Posts: 34
Joined: Fri Oct 23, 2009 11:52 am



Postby 2flames » Sat Dec 19, 2009 12:13 pm

this game is very fun and addicting!
i find myself spendin hours playing it n i just downloaded it yesterday!
great job!!!! keep up the gud work !!!!! 8)
User avatar
2flames
Newcomer
 
Posts: 1
Joined: Fri Dec 18, 2009 7:41 am
Location: mid-michigan 517



Postby sniperyung » Thu Dec 24, 2009 5:49 am

Nice! I am a chinese player, I live in Hong Kong! I love this game very much! :D
sniperyung
Newcomer
 
Posts: 1
Joined: Wed Dec 23, 2009 5:37 pm



Postby Tequila » Thu Dec 24, 2009 3:51 pm

Welcome sniperyung !
He he ! You're maybe our first official chinese fan then ;) that's really great !
How is your ping toward our servers ? On which server do you get the lower ping ?
User avatar
Tequila
SG Team
 
Posts: 1100
Joined: Thu Nov 15, 2007 11:33 pm
Location: Montpellier, France



Postby elpresidente » Sun Jan 24, 2010 7:51 am

Twig wrote:Hello. I downloaded the new beta .zip but im not really sure what to do with it as i'm pretty pathetic when it comes to these things. Do i just unzip it into the smoking guns folder and replace existing files? I just did that and when i try to run the game i receive this error message in the blue q3 console

vm/ui.qvm has bad header

i know there were some kind of instructions somewhere but after a glance i couldn't find them. thanks!


Any chance you could share the solution/cause of this. I am getting this error when i try to start SG. Just downloaded to latest Linux Mint install. Had to create symlinks for libopenal and libGL but have encountered this. Not sure where to go from here.
elpresidente
Pistolero
 
Posts: 35
Joined: Fri Aug 13, 2004 8:12 am



Postby elpresidente » Sun Jan 24, 2010 7:56 am

elpresidente wrote:
Twig wrote:Hello. I downloaded the new beta .zip but im not really sure what to do with it as i'm pretty pathetic when it comes to these things. Do i just unzip it into the smoking guns folder and replace existing files? I just did that and when i try to run the game i receive this error message in the blue q3 console

vm/ui.qvm has bad header

i know there were some kind of instructions somewhere but after a glance i couldn't find them. thanks!


Any chance you could share the solution/cause of this. I am getting this error when i try to start SG. Just downloaded to latest Linux Mint install. Had to create symlinks for libopenal and libGL but have encountered this. Not sure where to go from here.


For those interested smokinguns.x86 throws this error. smokinguns.i386 works fine. Thanks!
elpresidente
Pistolero
 
Posts: 35
Joined: Fri Aug 13, 2004 8:12 am



Postby Tequila » Sun Jan 24, 2010 3:12 pm

Oh yes, 'smokinguns.x86' is the old Smokin'Guns v1.0 binary for linux. "smokinguns.i386' and 'smokinguns.x86_64' are for the latest beta.
Sorry for the confusion.
8)
User avatar
Tequila
SG Team
 
Posts: 1100
Joined: Thu Nov 15, 2007 11:33 pm
Location: Montpellier, France




Return to SG News

Show Sidebar
Show Sidebar

User Control Panel

cron