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Moderator: Pardner

Re: Smokin' Guns 1.1 Released

Postby sa3di » Wed Jan 30, 2013 4:09 pm

all know 1.1 have bugs . and if you get new version you should take it better the last one 1.0 have good aim . i will do demo of the bug's and i will send you it if i can
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Re: Smokin' Guns 1.1 Released

Postby MsH » Wed Jan 30, 2013 4:21 pm

How aim is different ? :O

And about knife and dyna bugs, they were in 1.0 too..
Sometimes you can't hit player with knife even he is standing in front of you.
Maybe increasing meelee distance could help?
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Re: Smokin' Guns 1.1 Released

Postby sa3di » Wed Jan 30, 2013 4:31 pm

in 1.0 i didn't see the bugs just i remember spawn bug players only these. and why when you paid in place and launches can not find the receipt in the cursor try it ;)
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Re: Smokin' Guns 1.1 Released

Postby Biondo » Wed Jan 30, 2013 4:40 pm

In my experience, I haven't noticed any new bug in 1.1 that wasn't already in 1.0.
The opposite, I find 1.1 less buggy and exceptionally more stable.
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Re: Smokin' Guns 1.1 Released

Postby Pardner » Wed Jan 30, 2013 4:59 pm

MsH wrote:How aim is different ? :O

I am not sure when the aim became different... whether is was from WQ3 2.2 to SG1.0 or from SG1.0 to SG1.1. It feels like there is some inherent mouse acceleration or or maybe there is some lag at the server pr something. Either way, everybody has to deal with it and it seems like some people have no problem (backside still hurts from my last Jeux experience).


MsH wrote:Sometimes you can't hit player with knife even he is standing in front of you.
Maybe increasing meelee distance could help?

This has been a problem for as long as I can remember. It was really a problem with the shotguns. Maybe we can open a ticket on this, as long as we can get a good description and possibly a video/demo.
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Re: Smokin' Guns 1.1 Released

Postby sa3di » Wed Jan 30, 2013 5:04 pm

i have demo of knife bug it is just in 1.1 how i can found demo in smokin guns folder and the site to send it ?
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Re: Smokin' Guns 1.1 Released

Postby MsH » Wed Jan 30, 2013 5:26 pm

Smokin' Guns/smokinguns/demos
You can try 2shared.com website or similar websites
I used megaupload before it shut down :/
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Re: Smokin' Guns 1.1 Released

Postby sa3di » Wed Jan 30, 2013 5:28 pm

ok ty i will send it
soon
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Re: Smokin' Guns 1.1 Released

Postby Murdoc » Fri Feb 01, 2013 11:09 am

Hello there,
Sa3di said right : there are many bugs in 1.1, like knife bugs, collision bugs when two players are too close. And we can saw many dynamite bugs (explode without death more than 1.0) and dynamite which thrown thought walls (in alamo II or Tijuana for example)
And of course still the annoying spawn-bug (not fix since 1.0). :?

Otherwise guns' rates are different in 1.1 ? It seems shotgun are less powerful and rifles its the opposite. Pistols seems to have less powerful too. It's just an impression or not ?

I hope bugs will be fix by patch or future version. It's really infuriating when a bug miss a good skill in game. :)
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Re: Smokin' Guns 1.1 Released

Postby sa3di » Mon Mar 11, 2013 12:20 pm

don't forget the bug when you change your name some one get it if you trying change it more 2 times
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Re: Smokin' Guns 1.1 Released

Postby Pardner » Mon Mar 11, 2013 2:04 pm

Don't forget, if you see a bug submit a bug report. You can get more information on how to fil out bug reports here: viewtopic.php?f=33&t=1938

sa3di wrote:don't forget the bug when you change your name some one get it if you trying change it more 2 times


I don't quite understand what you mean by that. I think we made a time limit on how often you can change you name. I can see how if you change your name once then someone can steal your name. But there is nothing stopping me from joining a server with the name "sa3di" anyway.

Could you elaborate a little more.
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Re: Smokin' Guns 1.1 Released

Postby MsH » Mon Mar 11, 2013 4:14 pm

@Parder, I guess sa3di means that:

You change name from pardner -> player
When you change back player -> pardner it wont change your name, but it sometimes changes randomly someone other's name e.g. msh -> pardner*
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Re: Smokin' Guns 1.1 Released

Postby Pardner » Mon Mar 11, 2013 6:10 pm

If thats the case then we do have a ticket for that already: http://trac.smokin-guns.org/ticket/48
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Re: Smokin' Guns 1.1 Released

Postby diguinho » Wed Mar 20, 2013 5:51 am

My Smokin Guns is crashing and very slow, does anyone know what I should do to improve it?
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Re: Smokin' Guns 1.1 Released

Postby NightcrawleR » Wed Apr 10, 2013 2:38 am

Glad to see this old game still going strong...:)
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