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Re: Smokin' Guns 1.1 Released

Postby Barto » Sun Jun 10, 2012 4:02 pm

Have you installed openAL ?
You can get it to http://connect.creativelabs.com/openal/ ... alinst.zip .
I suggest you to make some tests with /s_useOpenAL (0 or 1) after having installed openAL.
"Chuck Norris had to shorten his beard in the presence of Richard Stallman because two beards that awesome, so close would segfault the universe (again)."
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Re: Smokin' Guns 1.1 Released

Postby Tequila » Sun Jun 10, 2012 4:39 pm

Now my dedicated servers are running with 1.1 version !!
I only kept 2 of them, I think this is enough now we released 1.1.
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Re: Smokin' Guns 1.1 Released

Postby Joe Kari » Sun Jun 10, 2012 5:51 pm

Probably an issue with OpneAL, try to lower the "gain" value.
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Re: Smokin' Guns 1.1 Released

Postby Mope » Sun Jun 10, 2012 9:01 pm

OK, everyone who had the same problem of the "trying to download “sg_pak0.pk3″ file from the server..." message, the problem is solved.

Use the full installer from here: http://www.smokin-guns.org/downloads.
The RC1 and RC2 releases from the SG forum download page seem to cause the problem.

After wiping out (also from the user directory) and reinstalling the game completely, it has launched successfully. Thanks a lot, Biondo and Bart, for your help.
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Re: Smokin' Guns 1.1 Released

Postby !NuB!muffin » Mon Jun 11, 2012 4:32 am

hey guys,

i just donwloaded and played the 1.1 a little and its really good ... i just have one problem ... i cant set the "cl_mouseAccelOffset" lower than 0.00100 .. console says thats the minimum ... i have always played with "cl_mouseAccelOffset" 0.00000 in the 1.0 and it of course feels different for me now in the 1.1 ... so is there a possiblity to change this ?

thanks, muffin
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Re: Smokin' Guns 1.1 Released

Postby dowoshek » Mon Jun 11, 2012 8:34 am

There's one bug (the same as in 1.0) very unfortunate when speaking about attracting new players. If you want the full list of online servers you have to roll through "Internet>>Favorite>>...>>back to Internet" an then click "Get the list". We can only guess how many of newcomers will have the luck of finding the way :| Otherwise you get 1 or no servers at all. In 1.0 you could also break updating by ESC and then "get the list" again, but in 1.1 the update is faster to notice this solution. I don't think it's only my problem, because I checked it on 2 computers, both Win and Linux.
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Re: Smokin' Guns 1.1 Released

Postby smile » Mon Jun 11, 2012 2:37 pm

I dont have this problem when i press get new list it found all online server so for me it works perfect anyway i sill have problem with Smokin' Guns for mac :< there is some lunching file? like .app or its missed?
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Re: Smokin' Guns 1.1 Released

Postby Tequila » Mon Jun 11, 2012 2:52 pm

smile wrote:I dont have this problem when i press get new list it found all online server so for me it works perfect anyway i sill have problem with Smokin' Guns for mac :< there is some lunching file? like .app or its missed?

Sorry direct Mac support is simply missing. I hope we will add this direct support in next release.
:?

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Re: Smokin' Guns 1.1 Released

Postby MsH » Mon Jun 11, 2012 3:47 pm

Does anyone know will Jeuxlinux refreshed to 1.1?
And if so, when ?
Looks like players are gone because Jeuxlinux is on 1.0

Looks like rifles are a bit better now in 1.1 which is very nice.
(I was thinking why my deadwood isn't included, I was little disappointed :/)
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Re: Smokin' Guns 1.1 Released

Postby smile » Mon Jun 11, 2012 4:01 pm

hmmm its not posiblle at this missing file for mac? as i think for next relase we should wait :P
Anyway msh dont worry :> still you can play your map on rico server failclan 1.1 and terra nova :) as i hear second jeux should be today.
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Re: Smokin' Guns 1.1 Released

Postby dansh » Mon Jun 11, 2012 5:54 pm

I did the deb-archive for 64-bit Debian, Ubuntu, and other deb-based platforms. Who needs, download the link below.
Smokin' Guns deb-package for linux 64-bit

MD5
bc186e9b080af54b119ebbc4320c6fd5 smokinguns-full_1.1-1_amd64.deb

SHA1
52e8a06655035094f5ef6ff9370fb6c511fd3fcc smokinguns-full_1.1-1_amd64.deb

SHA256
962fae381d098fc127e25296dcce15019a171ba40c36210304630e1a29c253f7 smokinguns-full_1.1-1_amd64.deb

EDITED: Corrected checksums.
Last edited by dansh on Tue Jun 12, 2012 5:40 pm, edited 4 times in total.
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Re: Smokin' Guns 1.1 Released

Postby Joe Kari » Mon Jun 11, 2012 11:11 pm

MsH wrote:(I was thinking why my deadwood isn't included, I was little disappointed :/)

We are planning to have an official server for auto-downloading contributor's map, but it's not up right now ;)
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Re: Smokin' Guns 1.1 Released

Postby Tequila » Tue Jun 12, 2012 11:59 am

dansh wrote:I did the deb-archive for 64-bit Debian, Ubuntu, and other deb-based platforms. Who needs, download the link below.
Smokin' Guns deb-package for linux 64-bit

MD5Sum:
d41d8cd98f00b204e9800998ecf8427e
SHA1:
da39a3ee5e6b4b0d3255bfef95601890afd80709
SHA256:
e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855

dansh created a Debian/Ubuntu repository, you can find all needed to get it working on your deb-based linux distribution on that post.
Thank you dansh !!
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Re: Smokin' Guns 1.1 Released

Postby !NuB!muffin » Wed Jun 13, 2012 3:13 am

Hey, I have some guys who have sound problems, what can you do ? It's horrible to play with. Sound is wrong if you understand. A video will follow


i have the same problem ... it is hard to explain what happens with sounds ... in some parts of the map the footsteps of the enemies suddenly disappears although the distance to the player is very short and in 1.0 i have heard enemies there
but that's only in some maps: durango, alamo II, mexico and few more

example in durango:
player stands here:
Image

i can hear enemies in the green area ... but in the red their footsteps disappear:
Image
Image


any idea what the problem might be and what the solution is ?

thanks in advance, muffin
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Re: Smokin' Guns 1.1 Released

Postby ReD NeCKersoN » Wed Jun 13, 2012 5:13 am

Congrats on the release guys! I might have to dust off my shotgun pretty soon & have a game or two. 8)
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