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Happy new year !

Postby Tequila » Wed Jan 01, 2014 2:29 am

I wish a happy new year to all the Smokin'Guns community and of course to you, stranger !

Thank you all to be there ! You're our blood !

Few may have noticed, but I'm back on merging and synchronizing the ioQuake3 engine with our loved game. So expect some good news for this new year ! Don't expect a revolution, but I'm sure you'll continue to take loving care of your machine gun !!

Twisted Evil


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Re: Happy new year !

Postby torhu » Wed Jan 01, 2014 4:04 am

Happy new year! :twisted:
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Re: Happy new year !

Postby Barto » Wed Jan 01, 2014 4:08 pm

Happy new year everyone! :twisted:
"Chuck Norris had to shorten his beard in the presence of Richard Stallman because two beards that awesome, so close would segfault the universe (again)."
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Re: Happy new year !

Postby TheDoctor » Wed Jan 01, 2014 8:00 pm

Happy new year to everyone.

Tequila, is amongst your goals to provide one of the new rendering engines for SG? If you can, make sure you provide .ogg support. Also, I would like to request, that if multiple files are found for a texture name, that .png gets preferred over .tga files. Similarly, .ogg should be preferred over .wav. This way one could more easily update textures without recompilation of maps.

Best regards,

TheDoctor
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Re: Happy new year !

Postby GuilhermeP12 » Wed Jan 01, 2014 8:48 pm

Happy new year!!!
Leveraging this post I would like to know where I access the game servers because when I click on multiplayer I do not find any server in the list.
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Re: Happy new year !

Postby torhu » Wed Jan 01, 2014 8:53 pm

Did you make sure the source is set to "Internet", not "LAN" or anything else?
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Re: Happy new year !

Postby Tequila » Wed Jan 01, 2014 9:31 pm

TheDoctor wrote:Happy new year to everyone.

Tequila, is amongst your goals to provide one of the new rendering engines for SG? If you can, make sure you provide .ogg support. Also, I would like to request, that if multiple files are found for a texture name, that .png gets preferred over .tga files. Similarly, .ogg should be preferred over .wav. This way one could more easily update textures without recompilation of maps.

Best regards,

TheDoctor

Hi TheDoctor,

my short goals list for SG this year:
  1. effectively provide new renderer alternative
  2. support travis continuous integration platform as ioQuake3 did. This could help to build new binaries for Ubuntu and MacOSX.
  3. enable as much ioQuake3 features as possible including OGG Vorbis support
About PNG precedence other TGA and OGG other WAV, I suggest you to open a feature request ticket, this should be easy to keep stuff going that way and I fully agree with you ;)

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Re: Happy new year !

Postby Biondo » Mon Jan 06, 2014 6:40 pm

Sorry for the late reply. Happy New Year to all of us!
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