Forget I mentioned starting a new thread. The naming convention will remain the same untill the final version.
After some 2 vs 2 today I realized a few things. An aggressive defender can get to the breakable boulder at the same time as a fast robber with a lit fuse. I've been reading the ideas in this thread over again and decided on a 2nd safe to start with. The chosen spot is a little further trip for the robbers than the area near the rope. However, with 3 or 4 potential routes to get gold now the defenders had better watch for a topside approach. Escape point remains the same. I forsee players splitting up much more on both teams for this version.
I have not dismissed a 2nd rope idea for the short bridge nor a 2nd entrance to the escape point. (Although the latter involves real work.) I just think we should make one change at a time and test the gameplay. The following screenshots show the 2nd money location and a bonus for DeUgli. I think I have fixed all of the strafing clip issues but I'm counting on Hika to let me know.
The overall outdoor lighting has more blue tint now, per Chico's request on TS, and is a little brighter. Bots shouldn't get stuck on the bridges now. I'm working on matching details for both maps so it'll be later this week when I upload. I did a fast compile for these shots so please excuse the poor lighting.
PS. @ Breli: Just to let you know, the bridges are covered with playerclip. Botclips on ground are nearly nonexistant. You've seen bot skating on CB?