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WQ3 pre B2.2 archive. Links may not work.

Postby ReD NeCKersoN » Wed Sep 13, 2006 12:30 am

sig11 wrote:ahem .... :oops: .... makes sense .... and now it does move .... but only in BR ?

Actually the most dramatic movement should be in the wq version, as seen in this screenshot. The smoke moves fairly quick there.

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Postby sig11 » Wed Sep 13, 2006 11:33 am

I will double check carefully again tonight which pk3's are loaded and if I really have the latest versions of all of them. But I thought I did and was certain, that I only saw it on BR ...
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Postby ReD NeCKersoN » Thu Sep 28, 2006 3:52 am

I thought I had this resolved but got the following screenshot from Torhu this week. Anyone else still seeing this bug in game?

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Postby sig11 » Thu Sep 28, 2006 9:28 pm

For me, the textures are there. For both the SA and the mod and no matter if single player or on the test server .... my coyotebluff pk3's are dated Sep 10

So, which version on which server ? Or even offline ? And I can't seem to find the old thread where we discussed this .... :? ....

(BTW, the smoke _does_ move now for me)
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Postby hika » Thu Sep 28, 2006 10:50 pm

I remember having those missing textures when Backwater map is missing.
We have discussed this in this private topic
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Postby sig11 » Thu Sep 28, 2006 11:36 pm

hika wrote:I remember having those missing textures when Backwater map is missing.


Thanks ! I'm getting old ;-) ....
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Postby torhu » Thu Sep 28, 2006 11:39 pm

For some reason, CB works just fine for me now. Both in local play and on sig11's test server.
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Postby ReD NeCKersoN » Fri Sep 29, 2006 3:58 am

hika wrote:I remember having those missing textures when Backwater map is missing.
We have discussed this in this private topic

Thank you for jogging my memory. (And thnx to torhu for some testing.) I apparantly never fixed the .ase model due to some difficulties with texture alignment, afair. I'll be trying to correct this now with a text editor, just so CB isn't dependent on an outside source to be functional in it's entirety. Heh, I prefer brushwork.
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Postby ReD NeCKersoN » Sun Oct 29, 2006 8:47 pm

I fixed the torches & added a few of them to the escape tunnel in br mode. Other than that, I'm going to say this map is finished unless there is anything else to report. I only need to recompile & repackage everything in order for CB to be ready for the 2.2 release. Thank God I can finally stop working on this level.
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