hika wrote:Why not having spawn points in both the escape and the fortress for defenders ?
To me, that would seem to make things even harder for robbers. With the proposal above, the defenders could make it to the fortress about the time the robbers are coming outside. Either it's all about a shootout in the fortress (where robbers usually lose) or it could be about making the getaway. (Robbers usually lose there too.) In all our testing, I've only seen 2 successful escapes.
Something needs to be changed for sure. If we can't get a decent gameplay Lethal's thinking of getting rid of br mode for Lake.