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WQ3 pre B2.2 archive. Links may not work.

Postby Breli » Mon Aug 28, 2006 6:50 pm

Here you go L3th4l:

1) Alignment of cars/coaches: can this coach be mirrored along the axis I have drawn here? Dunno whether you would have to redo all the func_trains then.

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2) Z-Fighting

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3) The small windows here don't break. Maybe intentional.

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Great map! I love the engine :mrgreen: Too bad that it can't be seen while playing ...

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Postby Hellrider » Mon Aug 28, 2006 10:35 pm

1) Why ya all wanna jump to the box from the roof?? You don't die when jumping down the roof, so theres no reason for me to jump on it. But if you want to reach it, thne try it from the other box where the boiler plate lies. :wink:

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2) Lethal, i would like to keep the doors auto_closing, too. But if you want to keep them open, then i only would agree with you, if you would mirror the one car as breli wants. So that you can't shoot thruogh three cars.

3) Anybody wrote it would be difficult to jump on the boxes. I don't think its too difficult, but it's not too easy otoh. What i think is more difficult is to jump out of the window on the step outside the car:

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So lethal, maybe you can make this a bit wider. :)

Btw: Heres a small demo of me showing how easy it is to jump from box to box: :wink:

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Postby sig11 » Wed Aug 30, 2006 9:54 pm

I just joined the test server (to check something) and notcied some funky problems :

The roof and the side walls of the tunnel are displaced:
ImageImage

I would suspect some timer values in the shader that don't exactly match each other and which slowly diverge. After a day or so the effect becomes visible - note the time value in both shots.
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Postby L3th4l » Wed Aug 30, 2006 10:12 pm

Everything in the map that moves (except for the ground) Uses func_train entites, no shaders involved.. :D

It is a known bug and is caused by colision. If a model, player or any solid entity obstruct the path of a func_train, the func_train stops moving or is slowed down. So in the case of the tunnel, it is made up of three func_trains and something is getting in the way and slowing the top part down making un-aligned with the sides. I used to have the tunnel as one func_train and it caused problems with the gatling..

Anyway, I have a new version on the way with tweaks from everyones input and have removed the tunnel in favor of something better :D :D Oh the suspense!
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Postby torhu » Wed Aug 30, 2006 10:22 pm

I'll bet my trusty Stetson the new thing is a bridge. ;)

Could be cool to have the train pass through fog once in a while, so you can suddenly only see a couple of feet ahead. But that I guess that's not possible. :?
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Postby ReD NeCKersoN » Wed Aug 30, 2006 11:21 pm

torhu wrote:I'll bet my trusty Stetson the new thing is a bridge. ;)

I'd let the cat out of the bag for the right price. :D
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Postby L3th4l » Wed Aug 30, 2006 11:32 pm

torhu wrote:I'll bet my trusty Stetson the new thing is a bridge. ;)

Could be cool to have the train pass through fog once in a while, so you can suddenly only see a couple of feet ahead. But that I guess that's not possible. :?


Nope not a bridge :wink:

Fog is seriously worthless in quake3...
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Postby Breli » Sat Sep 02, 2006 3:39 pm

A very minor thing but I post it anyway: bots can't leave the second floor of the two storey car which is slightly annoying. Just in case you haven't finished this one, you might want to markt the spawnpoint with nobots there or make the hole in the ground large enough for bots to fall through without interfering with the ladder ...
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Postby Breli » Sat Sep 02, 2006 3:40 pm

this refers to the old version, of course. Dunno whether you already changed that here ... so just in case you didn't ;)
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Postby L3th4l » Sat Sep 02, 2006 8:57 pm

way way way ahead of you breli :wink:
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Postby L3th4l » Sun Sep 03, 2006 4:23 am

New version of train up. Link in first post


Fixes/changes:

1.) Removed tunnel and added a station and water tower (you can jump off the train onto the station to get to the back of the train quickly, but make sure you don't miss the train :lol: :wink: )
2.) Reduced money pickups and raised money count on some.
3.) Fixed crate height (easier to jump up)
4.) Now able to jump on crate from storage car roof
5.) Made doors auto close after 3 seconds.
6.) Now possible to go through windows.
7.) fixed z-fighting on the outside of double decker.
8.) Added player clip to inside of coaches so you don't get hung up on windowsills.
9.) Added smoke to the train engine.
10.) Added new cactus models.


Todo:

1.) Fix or reduce clipping at both ends of the map.
2.) New cactus look black, needs a shader..
3.) Fix gravel texture.
4.) Finish station.

Might be forgetting some but it's bed time.. Have fun
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Postby Breli » Sun Sep 03, 2006 10:27 am

Nice changes and a very good gameplay addition. Some things that occured to me:

- IMHO the amount of cash lying aroud is much too high. It hurts the balance of the game. But others may want a powerup map. So if nobody joins me here, you may keep it the way it is.

- I need a new computer to run it but I guess thats the price we have to pay. Or do you have any magic left that improves performance?
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Postby Hellrider » Sun Sep 03, 2006 1:37 pm

First i gotta say that the new station is a very good gameplay addition.
But i agree with breli's statement:

-there's too much cash lying around

-my fps turns down to 5 while shooting with the sawed-off or the remington12gauge in most action situations (thats unplayable....)
before the changes the fps minimum i got was about 10 or 15 in such situations; that was low but i could get passably get over this
:wink:
Maybe you've got any ideas left to improve the perfomance?


BTW i think it's time for a new computer for me, too :|
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Postby L3th4l » Sun Sep 03, 2006 7:13 pm

I took alot a cash out, won't be taking anymore out cause I like it the way it is.. :wink:

It is tweaked as far as is goes.. Turn particles off, get a new computer or if most have problems then the station goes bye bye..
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Postby Hellrider » Sun Sep 03, 2006 7:39 pm

I turned off particles now and i must say it's much better than before. It's passably playable now (i just played with 3 bots in sp-mode, so i dont know how it'll become when the server gets crowded...)
But please dont kill the station :wink:


About the money: It'll be ok for me but i think this is going into some sawedoff massacres :D
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