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Beta 2.2 testpatch 02 changelog

Postby torhu » Sat Sep 16, 2006 8:34 pm

Get the patch here.

New since b21_testpach01
------------------------

*** NEW ***
- Refresh rate can now be set in the System menu.


*** CHANGED ***
- Made the server info popup in the Join menu larger.
- Players don't drop the ammo belt when they die, because people don't like to pick up an empty belt.
- Capped movement speed at 75% while reloading, to allow players to knife you more easily.
- The ammo belt will no longer enable the player to carry more of knives, molotovs, or dynamite.
- Made it possible to disengage scoped mode while reloading the Sharps.
- Made altfire for pistols about 12% faster, but increase spread multiplier from 1.6 to 3.
- Drop knives, molotovs, and dynamite with the correct amount of ammo, instead of always just one.
- Easier to move silently down stairs.
- EXPERIMENTAL: Disallow akimbos, rifles and shotguns on ladders. Use the lastUsedWeapon command to quickly go back to akimbos when you've left the ladder (default key: Q).
- EXPERIMENTAL: Disallow altfire for pistols on ladders, since it requires both hands to do it. Altfire button works as regular fire instead.
- EXPERIMENTAL: Tweaked weapon pricing.


*** FIXED ***
- Fixed ESC key getting stuck after loading a new map, or doing a map restart.
- Fixed players with two guns of the same kind dropping only one of them when they die.
- Fixed bots not being able to join when the server requires a password.
- Don't try to load custom bots that are made for vanilla q3.
- Directional smoke now works, thanks to Spoon.
- Dynamite and molotovs will no longer disappear if you throw them when backed up to a wall.
- No cocking sound when switching to an empty Remington shotgun.
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Postby sig11 » Sun Sep 17, 2006 12:44 am

And it's on my test server now. Thanks for the heads-up, torhu!
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Postby torhu » Sun Sep 17, 2006 2:38 am

wq3_version is still testpatch01 on your server. Do you set in your cfg or something? No problem when connecting to the server, though.
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Postby sig11 » Sun Sep 17, 2006 10:36 am

I did not do a full stop and fresh restart of the server. I guess that kept this cvar at its old value. But it indeed seemed to load the new testpatch. BTW, I've changed the access method from private slots to "real password access" :-) ... and bots can join ! But either way, I just did a full restart.
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Postby hika » Sun Sep 17, 2006 10:55 am

It's on my test server too.
Same thing about the wq3_version cvar. It has still the old value as I did not do a full server restart.
I only do a SIGHUP on it, so I think runtime cvars (and not config cvars) are not reinitialized.
Anyway, when connecting to the server, it loaded the last *.qvm files.
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Postby hika » Sun Oct 01, 2006 11:41 pm

OK, I have changed the password access method too.
I always set two bots in my test server and it works.
Now, any WQ3 server browser will be happier to see "real passworded" and not passworded server ;)
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Postby ReD NeCKersoN » Mon Oct 02, 2006 12:14 am

Sweet! That's a bug I won't miss having to help pm'ers with again. 8)
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