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Dropped belt feature

Postby hika » Fri Dec 22, 2006 7:23 pm

To all testers, you have certainly noticed that the belt is no longer dropped when a player died, since the beta 2.2.
It happened that torhu has new ideas about another ways to handle it.
We have, then, discussed about it, longer, and we concluded with different possible suggests.

To summarize,
1st solution:
Removing the belt powerup feature, that allows player to double his ammo capacity.
One of the main reason is that "all real cowboys would have a belt anyway".
Any player who died, dropped a belt, and picking up his belt gives you his ammo left.
Another good point about removing belt powerup is that you can no longer buy it.
So it makes harder to get ammo, since buying a belt fills all your ammo stock. Campers will have to move to get ammo ;).

2nd solution:
Keep the belt powerup feature.
if a player had a belt and died, he dropped the belt and picking it up gives the ammo + the belt powerup.
If a player had not a belt and died, he dropped "an ammo box" instead, and picking it up gives his ammo.

Here is a sample of our discussion, on IRC #westernq3@irc.quakenet.org
Code: Select all
[00:22:45] <torhu-monSter> hika: ok, I did that belt thingy now
[00:32:40] <hika> ah ? so how does it work ?
[00:35:11] <hika> torhu-monSter: I still don't know how the dropped belt will be dealt with ...
[00:42:13] <torhu-monSter> there is no belt dropping in b2.2, so I reuse the belt model an ammo container
[00:42:58] <torhu-monSter> hika: :)
[00:43:03] <hika> and does the player pickup a belt, too ?
[00:43:10] <torhu-monSter> no, just the ammo
[00:43:52] <hika> And what if the dead player has a full ammo with belt ?
[00:44:26] <torhu-monSter> the other player only picks up what he can carry, if he doesn't have the belt powerup
[00:44:43] <torhu-monSter> but this whole things kind of sucks
[00:45:01] <hika> I have discussed about that with my work mates
[00:45:34] <hika> he concluded that it could be good to use another model, to represent dropped ammo
[00:45:50] <torhu-monSter> yup
[00:45:50] <hika> say a generic box of ammo ?
[00:45:57] <torhu-monSter> I thought about that
[00:46:07] <hika> I will ask him if he can do that
[00:46:45] <torhu-monSter> I wonder if we need the belt as a powerup at all
[00:47:11] <torhu-monSter> it seems to be just a cheap way of buying ammo
[00:47:23] <torhu-monSter> full ammo for $10
[00:47:31] <hika> yeah, in the case the dead player possessed a belt
[00:48:07] <torhu-monSter> I have an idea:
[00:48:13] <torhu-monSter> we drop the belt powerup
[00:48:33] <torhu-monSter> and all players drop a belt when they die, with all their ammo in
[00:48:57] <torhu-monSter> so no belt you can buy
[00:49:20] <hika> that means no possibilty to have lots of rifle ammo for example ?
[00:49:29] <torhu-monSter> yes
[00:49:38] <hika> I mean, 12x2 rifle ammo
[00:50:05] <hika> I would prefer to keep this feature
[00:50:39] <hika> and, player dropped belt with their ammo if they has a belt
[00:50:41] <torhu-monSter> what is max for rifles? 24?
[00:50:48] <hika> yep
[00:50:57] <torhu-monSter> we could increase max
[00:51:03] <hika> and player dropped "box of ammo" if he has no belt
[00:51:14] <torhu-monSter> that's another way
[00:51:45] <torhu-monSter> but what does the belt powerup really add to the game?
[00:51:52] <hika> but, I agree this solution needs some work other than codes
[00:51:58] <torhu-monSter> yes
[00:52:22] <torhu-monSter> the belt is weird, all real cowboys would have a belt anyway
[00:53:40] <hika> this is a good argue ... to reduce works :D
[00:53:53] <torhu-monSter> but sure, we could use an ammo box instead, and still have the belt powerup
[00:54:19] <hika> perhaps we can submit the idea to testers ?
[00:54:53] <torhu-monSter> but if you could get ammo from dead players, there wouldn't be much need for the belt as a cheap way of getting ammo
[00:55:00] <torhu-monSter> yeah, we could
[00:55:57] <hika> but thanks to belt, the max ammo is double
[00:56:13] <torhu-monSter> is that a big deal?
[00:56:58] <torhu-monSter> with no belt ammo would be more expensive to buy.  And maybe people would move around more, to collect dead's players' ammo?
[00:58:24] <hika> I will personally be trapped by a piece of ammo ;)
[00:58:29] <hika> +not
[00:58:52] <torhu-monSter> one problem is that you can have five kinds of ammo, but you don't know how much you have, unless you have a weapon that uses that ammo
[00:59:53] <torhu-monSter> we could increase max ammo, so you don't need the belt
[...]


So testers ? What are your feelings about that ?
We need your opinions.

Thanks.
SG name: Manchot
SG fansite: http://western.bsdmon.com
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Postby Pardner » Fri Dec 22, 2006 10:19 pm

I dont like the idea of having ammo boxes drop when a player dies. i think this would create too much ammo. most servers have the deathlimit set to 25~30? each kill you pick up ~10 shots for your favorite weapon...thats a lot of ammo. I know that it is capped but i think eventually everyone would have max ammo.

conserning the ammo belt.... I rarely buy them and i like it how in 2.2b i dont have to pick up empty ones. So i guess i like the 1st solution. i usually end up buying the single boxes of ammo anyway.

just my thoughts....but like i said i hardly ever buy them.
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