With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
Pre SG 1.0 archive

WQ-Fort

Postby Hellrider » Fri Mar 02, 2007 1:27 am

I'm not happy to post this, but there's no way round....

I found a HOM effect on wq_four:


Image

It's in the corner ,where I aim at.



Image
Image
User avatar
Hellrider
Gunslinger
 
Posts: 163
Joined: Sat Jan 21, 2006 8:09 pm
Location: Karlsruhe ,Germany



Postby hika » Sat Mar 03, 2007 12:05 am

Well, I have a problem to see the screenshots, but if you are talking about the place, near the tower, I think some of us are already aware of this one :?:, and it is fixed in the revised map.

Thanks, anyway Hellrider ;)
SG name: Manchot
SG fansite: http://western.bsdmon.com
Image
userbar originally created by Caffeine
User avatar
hika
SG Team
 
Posts: 703
Joined: Thu May 25, 2006 2:32 pm
Location: Trévoux, France



Postby Hellrider » Sat Mar 03, 2007 12:58 am

hika wrote:Well, I have a problem to see the screenshots, but if you are talking about the place, near the tower, I think some of us are already aware of this one :?:, and it is fixed in the revised map.


Oh 8O

Yes, I meant the place near the tower....but I didn't play the revised map yet.

Good to know it's already fixed :)
Image
User avatar
Hellrider
Gunslinger
 
Posts: 163
Joined: Sat Jan 21, 2006 8:09 pm
Location: Karlsruhe ,Germany




Return to Stand-alone Testing

Show Sidebar
Show Sidebar

User Control Panel

cron