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Pre SG 1.0 archive

Player shadows

Postby Fred187 » Sat Jun 30, 2007 6:42 pm

Will they be included at some point?
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Postby EvilFutsin » Sat Jun 30, 2007 6:44 pm

The catch is the method of getting the legs viewable below the player's FP view has really screwed up the "player shadows" thing in Quake 3. (cg_shadows "2") I've tried to use this in my films since way back and it's never looked usable, ever. :|

So as far as I know, I don't even personally think it's possible. Unless there's a quick fix that wasn't implemented before.
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