With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
Discuss & improve the game engine.

Moderators: sparcdr, torhu, Tequila

Linux 64bit support

Postby Breli » Sun Jan 18, 2009 3:38 pm

Hi engine cracks,

I haven't followed the latest things around here so I am not sure: is somebody working on a compile for on Linux 64bit? Somebody over at the forum of our good WoP friends was asking about it :)

Cheers

Breli
SG name: =SG= BRELI

Harmonica: Did you bring a horse?
Gunmen: Looks like we are short on one horse!
Harmonica: No. You brought two too many.
User avatar
Breli
SG Team
 
Posts: 906
Joined: Mon Jul 18, 2005 10:08 am
Location: Germany



Postby ReD NeCKersoN » Sun Jan 18, 2009 3:42 pm

User avatar
ReD NeCKersoN
SG Team
 
Posts: 3245
Joined: Wed Mar 27, 2002 6:22 am
Location: VA, USA



Postby Breli » Sun Jan 18, 2009 3:45 pm

BAD Breli! BAD, BAD' naughty Breli! Did you forget to search the forums again and did not read all the posts? :lol:

Thx! I'll point the folks over there to it ...
SG name: =SG= BRELI

Harmonica: Did you bring a horse?
Gunmen: Looks like we are short on one horse!
Harmonica: No. You brought two too many.
User avatar
Breli
SG Team
 
Posts: 906
Joined: Mon Jul 18, 2005 10:08 am
Location: Germany



Postby Tequila » Mon Jan 19, 2009 10:17 pm

:)
Just to update the linux 64 bits status, I've almost ported the engine to ioQ3 SDK, so you'll have 64 bits support in the next weeks ;)... with so many other improvements !!!
Thanks ioQ3 Team !
Just stay tuned for a next release...
User avatar
Tequila
SG Team
 
Posts: 1100
Joined: Thu Nov 15, 2007 11:33 pm
Location: Montpellier, France




Return to Code

Show Sidebar
Show Sidebar

User Control Panel

cron