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Discuss & improve the game engine.

Moderators: sparcdr, torhu, Tequila

Postby Redwing » Tue Apr 21, 2009 2:00 am

Pardner wrote:So your complete target says:
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"C:\ProgramFiles\ioquake3\ioquake3.x86.exe" +set fs_game smokinguns

Just to be sure because its not clear from your Error message. The "+set" is just like entering commands into the console, but it does it before the game is launched.

I didn't include the space. Hold on, I'll try it...

YES it works. So is that all I have to do to begin recording demos as .AVI files using Tequila's instructions?
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Postby ReD NeCKersoN » Tue Apr 21, 2009 2:29 am

Redwing wrote:YES it works. So is that all I have to do to begin recording demos as .AVI files using Tequila's instructions?

Theoretically. How about letting us know? :wink:
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Postby Redwing » Tue Apr 21, 2009 3:00 am

ReD NeCKersoN wrote:
Redwing wrote:YES it works. So is that all I have to do to begin recording demos as .AVI files using Tequila's instructions?

Theoretically. How about letting us know? :wink:

Like a charm! Uploading my first video (documentation on one of the more adverse effects of the dm_train level clipping bug) tonight. Expect a nice long feature by the end of the week!

Haven't tried playing with it yet, though. :roll:
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Postby sparcdr » Wed Apr 22, 2009 1:47 am

http://www.smokin-guns.org/downloads/binaries/ is the current location to the latest builds.
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Postby Tequila » Mon Apr 27, 2009 9:39 am

FYI,

Smokin' Guns has been added to the official ioQuake3 derivative games page.

Thanks again Zakk and ioQ3 team members
:D ;)
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Postby sparcdr » Tue Apr 28, 2009 3:52 am

Great. That's very cool of them.
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