Good day,
Recently I was downloading the Xreal project just to see what are ReD and Tequila were talking about in their interview.. And this project was about 1,5Gb in source code. But there were everything. After compiling and building it you may get working game. You have to build not only the code (dlls, exes, etc), but maps as well.
So, what do you think about placing SG media files under SVN?
The point is to make them available for modifications. To be able doing patches as well as just to track them.
By media files I mean maps (their sources), configuration files, other stuff as dlls and etc which are required to run game right after you get the source code.
We may discuss here how to store them under SVN. Also we may create some make-file (or/and bath file for Windows OS users) to prepare the game to be built (it is not easy task, but it seems to be possible).
The only troubles I can see are about rights policy. Like not everything what is included in game is under open-source license. But if such troubles are present it will be good to solve them anyway.. The earlier we start the easy it will be in the future to improve game.
We already have to modify configuration files, UI, skins, etc for 1.1 version. Why don't start to do it?
Thanks for attention.