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Possible sound bug in 1.1

Postby ReD NeCKersoN » Wed Sep 23, 2009 3:44 am

This is the version of br_hangemhigh that was released in 1.0
Running it in 1.1 does strange things with the looping piano sound.
Seems to be "vis" related?
Could be I'm missing a dll or something too though, but I don't think so. Can anyone else confirm this bug?

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Postby Pardner » Wed Sep 23, 2009 2:59 pm

strange that the sound loop starts over each time you walk into a "deadzone"
(lucky I use verizon! )

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Postby Joe Kari » Wed Sep 23, 2009 6:55 pm

Yes it is related to VIS, I have noticed it too...
Maybe you should move your sound entity close to the saloon door...

For many reason, it is impossible to fix this in the engine :/
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Postby ReD NeCKersoN » Thu Sep 24, 2009 1:27 am

But it worked fine in 1.0!?!?
Phooey! :(
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Postby Pardner » Thu Sep 24, 2009 1:32 am

is it possible to have multiple sound entities all in sync with out adding to the total volumn? Any map with a sound entity is going to suffer from this bug. Are the bird and wind sounds effected as well?
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Postby Joe Kari » Thu Sep 24, 2009 7:06 pm

Oh yes you are right...
I'm using 1.1 since a very long time, so I was sure this bug was in 1.0 too :)
Okey...
Maybe it's related to some Tequila's work...

It looks like sound entity were "VISible" everywhere on the map, and now they are in PVS tab like others entity...
Tequila, have you linked some sound entity that wasn't linked before ? If yes, you should unlink them :D
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Postby Tequila » Thu Sep 24, 2009 9:09 pm

:D
Hey don't bit me :D
No I didn't Joe... By the way, on Linux with last build, I don't have that sound bug. I even tried r_showtris ans I can see the piano disappearing but I hear its sound. And I did exactly the same strafe move than in Red video. I did it in br_hanghemhigh and also in dm_hanghemhigh... Got the same result: no problem.
Maybe this is due to last fixes from ioQ3 sources this month. I saw few stuff about sound... but I don't think that's related.

ReD can you say which 1.1 release you're using ? I'll try the same linux release then. We really need to be sure if this can be a windows related bug or just a still fixed bug.
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Postby ReD NeCKersoN » Thu Sep 24, 2009 11:45 pm

Tequila wrote:ReD can you say which 1.1 release you're using?

The latest one from here:
http://smokin-guns.org/downloads/binaries/current/
But I also noticed it with a 1.1 binary from May of this year. That's why I tried the latest one. Same result.
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Postby torhu » Thu Sep 24, 2009 11:45 pm

I get this bug with rev. 235 of the 1.1 engine.
In game: =SG=monSter
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