With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
Discuss & improve the game engine.

Moderators: sparcdr, torhu, Tequila

Animated model

Postby Tequila » Sat Dec 26, 2009 12:35 am

:D

I just put on moddb a demo of a new coming feature for mappers:

Horse in Tillian Farm video - SG_Tequila - Mod DB


Yes this our lovely brown horse with its native animation enabled !!
This means mappers will be able to add animated entities to their map.

Btw I'll try to enhance a little that entity before merging it. Maybe you have good ideas. Somebody told me about adding the availability to trigger a particular sound at a given frame... Any other good idea will be welcome ;)

Just to be clear, this is a support for animated PK3. The entity is actually not damageable or breakable and I still have to figure out how to handle correctly the bounding box.

Merry christmas !
8)
User avatar
Tequila
SG Team
 
Posts: 1100
Joined: Thu Nov 15, 2007 11:33 pm
Location: Montpellier, France



Postby gunner joe » Sat Dec 26, 2009 1:42 am

Can we kill it XD with double barreled shotgun :wink:
♥♥Sweet smell of smokin guns!♥♥
Image
User avatar
gunner joe
Drifter
 
Posts: 17
Joined: Wed Dec 16, 2009 3:28 am
Location: Croatia,SB



Postby Sucalakafufu » Sat Dec 26, 2009 1:54 am

hehe one idea is for the horse to be able to kick players :P

another would be making it rideable. (though i doubt this is something we will actually want in SG haha) :P
SG Name: Sucalakafufu
Clan: [CWNN] - Clan With No Name
User avatar
Sucalakafufu
Gunslinger
 
Posts: 239
Joined: Thu Apr 16, 2009 8:59 am



Postby Joe Kari » Sat Dec 26, 2009 3:19 pm

Hehe, very nice work ;)
User avatar
Joe Kari
SG Team
 
Posts: 879
Joined: Sun Sep 16, 2007 8:44 pm
Location: France



Postby moRtem » Sat Dec 26, 2009 5:13 pm

very nice indeed !


/quit
User avatar
moRtem
Gunslinger
 
Posts: 284
Joined: Sun Mar 15, 2009 5:56 pm



Re: Animated model

Postby Pardner » Sat Dec 26, 2009 5:26 pm

Tequila wrote:Just to be clear, this is a support for animated PK3. The entity is actually not damageable or breakable and I still have to figure out how to handle correctly the bounding box.


I know that "close enough" doesn't work for you, but the mappers already have to clip models in maps, so we can continue to do so if you cannot get the bounding boxes sorted out.

Sure does look sweet!

EDIT:
Sucalakafufu wrote:hehe one idea is for the horse to be able to kick players


IRC channel this morning wrote:[10:26.35] <Tequila> I know a WoP friend wants to activate sound at a given time during the animation
[10:27.26] <Pardner> that would be cool
[10:27.47] <Pardner> for a horse model is might seem trivial, but for somehting else it might be nice
[10:28.09] <Pardner> (the horse sound can be player through a traget_speaker like it currently is)
[10:28.46] <Tequila> he he I was thinking to just use the target attribut and a new attribut to set a frame when to "use" the target
[10:29.38] <Pardner> hmmm that would be nice too
[10:29.56] <Tequila> of course, the first idea is to target a sound but then you may want to target any other target I think
[10:30.24] <Pardner> if the horse was animated to "kick" we could have it trigger a "crusher door" and do damage to the player
[10:30.33] * Tequila thinks there're too much "target" word in hist sentence
[10:30.46] <Tequila> good idea

Image
Image
User avatar
Pardner
SG Team
 
Posts: 1786
Joined: Fri Nov 18, 2005 5:48 am
Location: MD, USA



Re: Animated model

Postby ReD NeCKersoN » Sat Dec 26, 2009 5:56 pm

A great Christmas gift!
Tequila wrote:Somebody told me about adding the availability to trigger a particular sound at a given frame... Any other good idea will be welcome ;)

How about the option to trigger "whatever". Let's not limit it to sound alone?
Image
User avatar
ReD NeCKersoN
SG Team
 
Posts: 3245
Joined: Wed Mar 27, 2002 6:22 am
Location: VA, USA



Postby Pardner » Sat Dec 26, 2009 6:09 pm

Hehe read the IRC log I posted ( you might have missed that because edited it in). Tequila is ahead of ya!
User avatar
Pardner
SG Team
 
Posts: 1786
Joined: Fri Nov 18, 2005 5:48 am
Location: MD, USA



Postby iap » Sat Dec 26, 2009 10:25 pm

This is cool. It brings life to the map!

The ideas are endless. Fire, wheels, windmills, the damn piano that I can't shut up and so much more.

Now, will there be an option to SHOOT THAT PIANO?!
iap
Pistolero
 
Posts: 26
Joined: Sun Sep 20, 2009 4:08 pm
Location: Israel



Postby Sucalakafufu » Sat Dec 26, 2009 11:10 pm

Pardner wrote:Hehe read the IRC log I posted ( you might have missed that because edited it in). Tequila is ahead of ya!


very nice :) i cant wait to take fall damage then get killed by a horse! :D
SG Name: Sucalakafufu
Clan: [CWNN] - Clan With No Name
User avatar
Sucalakafufu
Gunslinger
 
Posts: 239
Joined: Thu Apr 16, 2009 8:59 am



Postby gunner joe » Sun Dec 27, 2009 6:37 pm

look at this etc. if i kill a horse i take meat then i eat it and my health repairs. :|
♥♥Sweet smell of smokin guns!♥♥
Image
User avatar
gunner joe
Drifter
 
Posts: 17
Joined: Wed Dec 16, 2009 3:28 am
Location: Croatia,SB




Return to Code

Show Sidebar
Show Sidebar

User Control Panel

cron