With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
Discuss & improve the game engine.

Moderators: sparcdr, torhu, Tequila

raytracing into smoking guns?

Postby Chilakov » Fri Jan 22, 2010 10:51 pm

hello i think to adding raytracing into smoking guns is giving the game a heavily graphical pushup
i found a raytracing patch which is based on ioquake3 and have reflactions and so on....
so can you ad this into your engine?
http://sourceforge.net/projects/rapido-rt/

thanks a lot
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Postby /dev/random » Sat Jan 23, 2010 12:08 am

To render this in real time in the usual framerate, one needs alien hardware :D
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Postby Chilakov » Sat Jan 23, 2010 12:14 am

ohh its usally playable with a quadcore :)
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Postby /dev/random » Sat Jan 23, 2010 11:09 am

Bear in mind that SG is targeted especially at older hardware. The current FBO effects already won't work on every system, so they're just a gimmick.

Shouldn't be too hard to incoporate :)
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Postby MegaByte » Sun Jul 18, 2010 12:51 am

put it in with options to turn it on and off if its just graphical then should be able to do it in a config or a command line paramater :). smokingguns.exe -fancy
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