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Moderators: Tequila, sparcdr, torhu

SG q3map2 source

Postby steve » Wed Jan 05, 2011 1:31 am

Where would I find this? I've done a search and only found a couple of threads talking about it and some reasoning as to why it is not on the SVN.

I'd like split the changes into a patch and apply it to NetRadiant's q3map2 build (faster, with many, many more features).

Cheers.
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Postby /dev/random » Wed Jan 05, 2011 1:38 am

If you do so and maybe also pack the SG specific Radiant files, then I could add them to my so far "World of Padman" specific build of NetRadiant :)
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Postby Pardner » Wed Jan 05, 2011 6:24 am

Our q3map2 is not currently in the Sourceforge SVN, but I believe it did get committed at one time or another and then removed. Doing a quick look into the log, I see that sparcdr committed a folder "stable/code/tools/q3map" in r14. After that I think it was removed when the conventional tags/trunk/branches layout was used so I am not sure what the newest rev of the q3map is.

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Postby ReD NeCKersoN » Wed Jan 05, 2011 9:20 am

I found THIS on my hard drive. I hope it's what you need.
Embarrassing to say, but I don't know where these files belong on the svn. Maybe another dev can help us out?
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Postby Joe Kari » Wed Jan 05, 2011 5:18 pm

My dream is to have Urban Terror's q3map2 compatible with SG... They have a really nice feature named "flood light" ...

@ Steve: what are those feature NetRadiant's q3map2 have ?
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Postby steve » Thu Jan 06, 2011 5:35 am

All the features from Urban Terror's q3map2 and many more new ones. It also contains bug fixes and speed improvements.
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Postby Joe Kari » Thu Jan 06, 2011 1:00 pm

steve wrote:All the features from Urban Terror's q3map2 and many more new ones. It also contains bug fixes and speed improvements.

Wooohooooo !!! It sounds really interesting !

I think Tequila or Torhu should know where to get SG's q3map2 sources, so we have to wait for them ;)
(I will email Tequila right now)
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Postby ReD NeCKersoN » Fri Jan 07, 2011 8:27 am

I should've looked at the files I posted a bit closer before uploading. Sorry it's of no help for compiling purposes. :oops:
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Postby steve » Sat Jan 08, 2011 11:25 am

I've had a quick look through it and it seems to be what I'm after (surface flags + .tex file generation).

Will have a go at doing this next week.

p.s - This is related to another project of mine... ;)
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