Hehe, there are tons of things possible with that
Pardner wrote:Great! This sounds like fun.... I just have a small request. Is it possible to use the angles key/value so we could have pitch, yaw, and rotation at each each corner? This way Red could make a super cool mine cart going the entire length of his tunnels in CB and it would look natural as it descended downward!
Not tested, but it should already work
I will try to finish the job next weekend, and post a video with a small tutorial.
Pardner wrote:Does the func_train still get stopped when a player blocks the path? Maybe this could be another modification. Have the func_train push the player like Q3's func_push
Sadly, it doesn't change anything here: I didn't touch the physical engine itself, but just the way trajectories are computed when spawning func_train...
As long as we're dreaming, how about a steampunk mod of SG, with a flying ship from Joe Kari's fellow countryman Jules Verne?
Yeah, it could be a really fun and interesting mod