Pardner wrote:The steps I take when upgrading to the newest revision is:
The SVN should not mess the code up at all.
- Build new binaries from the repository following Sucalakafufu's tutorial
- Clean my qvm folder by running the "mak-clean.bat"
- Buiild new qvms by running the "make.bat"
- Zip qvms then move qvms and binary to smokinguns folder.
I haven't really followed your tutorial, I still used MinGW and MSYS to compile but it seems that I had to just delete the 'build' folder and recompile it to solve the problem. Thanks for the tip
moRtem wrote:So far the only thing that still bothers me a lot is, that (and i have already written it somewhere on the forum) connecting to a server is very slow. I'm never able to join before the first round starts (in SG1.0 connecting was a lot faster).
Another thing is, that most times after a game ends and the server changes map, the client (me) starts to reconnect, and when almost finished, ends up with an error-message (Juaro has the same problem).
I thought i made a screenshot yesterday, but i obviously didn't. I will post one soon. But the error-message says something about "cycled out" (cl_parse* i believe).
I had the same problem in the past, using the svn version solved those issues. I also increased the values of com_hunkMegs, com_soundMegs and com_zoneMegs in the meantime.
Joe Kari wrote:I don't remember anyone doing something for br_cobber.
I once saw this was possible to steal the bag at the first floor without blowing the safe. Just jump on the chairs downstairs and hit the deck. Or maybe use a gatling for some help.