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Postby DeUgli » Fri May 15, 2009 11:25 pm

Pardner wrote:It is my every intention to start mapping again when I get settled in at mom's and pop's.

Should we take up a collection to get them broadband, or did you talk them into it? :wink:
Irgendeiner wartet immer.
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Postby Pardner » Fri May 15, 2009 11:40 pm

We are 1 mile from the termination point for DSL, the cable company does not have cable wires run on our road, and the direct tv fellas said that we would need to clear cut the backside of our property just to see the satellite (/me starts chainsaw).

What I may look into is those Sprint and Verizon PCMCIA cars (or what ever their names are) We get cell service so maybe those might be faster than dial-up :roll:
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Postby Breli » Sun May 17, 2009 2:18 pm

ReD NeCKersoN wrote:*BUMP*

Is anyone still alive in here? Will my portion of the duel level go to waste for this project? :(


You're right, you're right ... hell, is there any place in the world where I can buy time? Or anything like "Mapping as a Service" in India or so? :roll:

Ok, here it goes. A VERY EARLY try at a duel portion. Admittedly, it is a very strange idea. I am trying to compensate with weird ideas since I can't do anything as nice as Red. I have been toying with the idea of doing something like train one day. A collection of rafts that carry logs downstream is strange yes but I can't think of anything else :wink: ... the rafts need more cover and some fine tuning. falling into the water results in death. So you need to watch your footsteps as well as cover on this. The starting positions should be somewhat balanced since all provide fast access to cover.

Any opinions?

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Postby torhu » Sun May 17, 2009 4:54 pm

Looks cool! :D Maybe the rafts could even move a bit relative to each other, to make it more risky to go from on to the other?
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Postby Pardner » Sun May 17, 2009 6:45 pm

very nice Breli :!: Makes me feel guilty about how my first section came out.
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Postby ReD NeCKersoN » Mon May 18, 2009 2:24 am

You're right... that's wierd as hell! :lol: Sounds like fun though!
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Postby sparcdr » Mon May 18, 2009 2:35 am

I like the raft idea and don't find it strange.
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Postby EvilFutsin » Mon May 18, 2009 5:29 am

That's not strange.

THAT'S FREAKING AWESOME!
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Postby ChainLightnin' » Mon May 18, 2009 6:28 am

Very cool! Back in the old days, many of the bays on my big lake here were filled with logs for the mills. You could run accross the tops, but you didn't dare fall through! Great idea!
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Postby ReD NeCKersoN » Wed Oct 28, 2009 2:06 am

Everyone give up on this?? I have a lonely map part that I would finish if I knew it was worth the time. :|
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Postby EvilFutsin » Sat Nov 28, 2009 9:41 pm

If I get Radiant working on my MacBook's XP boot, I'll do something for sure.
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Postby ReD NeCKersoN » Thu Jan 07, 2010 7:44 am

I refuse to let my map part go to waste! It's about 98% finished now & feels pretty good to me, as far as gameplay & atmosphere are concerned. (I might add a few more decorations?) I know Joe Kari already has some very nice duel parts, so maybe he & I can come up with enough material to make a complete level in due time. If not, I'll just hang onto this untill I can make my own du_map. :wink:


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Postby DeUgli » Mon Jan 11, 2010 8:21 pm

Please don't let that go to waste, Red. That atmosphere is really nice. I especially like the look of the spray from the falls and the shadows.
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Postby Crank » Tue Jan 12, 2010 3:39 pm

yeah thats looking awesome ;)

perhaps you could make some Grass near the waterfall :) to bring in more live :lol:
sorry for my english :)
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Postby Pardner » Wed Jan 27, 2010 6:56 am

For those who were around for the beta testing of NoNameCity, you might remember I tried to make a cool snow effect for the BR version. The snow killed frame rate and I didn't like how it looked on a large map.
Well, I brought back the snow effect and used it a smaller DU section. Here are some early screens:
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I don't think the frames will suffer from the snow (probably from the trees if anything). Still got some work to do, but I will try to get a video up when I get more done.

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