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Help with Q3map2 Toolz

Postby Kouma » Fri Jan 23, 2009 11:17 pm

Well, I'm trying to make a map, but I have no idea how to compile it correctly. I followed Pardner's tutorial of how to set up Radiant and Q3map2 Toolz for SG and I AM SURE that I made everything correctly.

But, when I try to compile any map for testing, no matter what i do, I always get this: http://s342.photobucket.com/albums/o410 ... _Toolz.jpg

I hope somebody can help me how to fix this thing. Thanks.
I am Kouma and this is my shotgun. Togheter, we blow your head clean off.
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Kouma
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Postby Kouma » Fri Jan 23, 2009 11:20 pm

By the way, I dont know why, but the print got the picture a lot darker than it really is. The problem is with the wall and floor textures. They don't show up in the map.
I am Kouma and this is my shotgun. Togheter, we blow your head clean off.
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Kouma
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Posts: 95
Joined: Sun Jan 04, 2009 9:22 pm
Location: São Paulo, Brazil



Postby Pardner » Fri Jan 23, 2009 11:50 pm

Are you using Q3Map2Toolz to compile your map? If so I forgot to mention in the tutorial that you need to check "fs_basepath" box. I will correct that straight away.

EDIT: Fixed, I added one more screen shot and added fs_basepath to the script section too.

Image
Image
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Postby Kouma » Sun Jan 25, 2009 2:57 am

Thanks Pardner! As I said to Red in another topic, you made my life a LOT easier! :D
I am Kouma and this is my shotgun. Togheter, we blow your head clean off.
User avatar
Kouma
Shootist
 
Posts: 95
Joined: Sun Jan 04, 2009 9:22 pm
Location: São Paulo, Brazil




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