MachoBastard wrote:oh...i forgot..was making some test with grenade_shooter..but it gives me no much options...so i was wondering if theres any way to make a triggerable explosion in SG?.. or modify the grenade_shooter throwing strenght or something like that
I wish we did! Maybe a code will see this and make a trigger_dynamite. It would be cool if we could set the fuse length too. It would really make for a cool effect.... we could make in coming artillery shells.