With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
For all you mappers out there!

Moderators: Joe Kari, Pardner, TheDoctor, Breli

ASE Model problems

Postby Plates » Fri Mar 06, 2009 6:52 am

I'm having problems compiling an ASE Model, here's the output:

wine "C:\Program Files\Smokin' Guns\q3map2.exe" bsp -meta -patchmeta -subdivisions 6 -fs_basepath "C:\Program Files\Smokin' Guns" "Z:\tmp\claybornstand.map"
Code: Select all
2.5.16
2 threads
Q3Map            - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar)    - v2.5.16
GtkRadiant       - v1.5.0 Jan 19 2009 00:36:52
Like mom used to make

Modified for Smokin' Guns - v0.0.2 Experimental version. Use at your own risk.
VFS Init: C:/Program Files/Smokin' Guns/smokinguns/

--- BSP ---
WARNING: Unknown option "bsp"
Creating meta surfaces from brush faces
Creating meta surfaces from patches
entering scripts/shaderlist.txt
entering scripts/common.shader
entering scripts/joekari.shader
entering scripts/sg.shader
WARNING: Unknown material "water"
Loading Z:\tmp\claybornstand.map
entering Z:\tmp\claybornstand.map
        0 areaportals
Size:  -320,  -256,  -192 to   320,   256,   192
block size = { 1024 1024 1024 }
       52 leafs filled
writing Z:\tmp\claybornstand.prt
--- WriteSurfaceExtraFile ---
Writing Z:\tmp\claybornstand.srf
Writing Z:\tmp\claybornstand.tex ...
Writing Z:\tmp\claybornstand.bsp
Wrote 0.0 MB (16648 bytes)
        0 seconds elapsed


wine "C:\Program Files\Smokin' Guns\q3map2.exe" bsp -convert -fs_basepath "C:\Program Files\Smokin' Guns" "Z:\tmp\claybornstand.bsp"
Code: Select all
2.5.16
2 threads
Q3Map            - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar)    - v2.5.16
GtkRadiant       - v1.5.0 Jan 19 2009 00:36:52
Like mom used to make

Modified for Smokin' Guns - v0.0.2 Experimental version. Use at your own risk.
VFS Init: C:/Program Files/Smokin' Guns/smokinguns/

--- BSP ---
WARNING: Unknown option "bsp"
WARNING: Unknown option "-convert"
entering scripts/shaderlist.txt
entering scripts/common.shader
entering scripts/joekari.shader
entering scripts/sg.shader
WARNING: Unknown material "water"
Loading Z:\tmp\claybornstand.bsp
entering Z:\tmp\claybornstand.bsp
WARNING: ParseEntity: { not found, found IBSP. on line 5507 - last entity was at: <0.00, 0.00, 0.00>...
Continuing to process map, but resulting BSP may be invalid.
        0 areaportals
Size: 99999, 99999, 99999 to -99999, -99999, -99999
--- WriteSurfaceExtraFile ---
Writing Z:\tmp\claybornstand.srf
Writing Z:\tmp\claybornstand.tex ...
Writing Z:\tmp\claybornstand.bsp
Wrote 0.0 MB (276 bytes)
        0 seconds elapsed





The map file in question can be :arrow: Donwloaded here

.
Plates
Pistolero
 
Posts: 26
Joined: Tue Nov 20, 2007 4:13 am



Postby ReD NeCKersoN » Fri Mar 06, 2009 7:10 am

This is how it looks for me in Q3Map2Toolz & it compiles fine. Adjust the paths if needed.

Code: Select all
"C:\Program Files\Smokin' Guns\smokinguns\compiler\q3map2.exe" -meta -patchmeta subdivisions 6 -fs_basepath "C:\Program Files\Smokin' Guns" "C:\Program Files\Smokin' Guns\smokinguns\maps\claybornstand.map"


"C:\Program Files\Smokin' Guns\smokinguns\compiler\q3map2.exe" -convert  -fs_basepath "C:\Program Files\Smokin' Guns" "C:\Program Files\Smokin' Guns\smokinguns\maps\claybornstand.bsp"
Image
User avatar
ReD NeCKersoN
SG Team
 
Posts: 3245
Joined: Wed Mar 27, 2002 6:22 am
Location: VA, USA




Return to Level Editing

Show Sidebar
Show Sidebar

User Control Panel

cron