With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
For all you mappers out there!

Moderators: Joe Kari, Pardner, TheDoctor, Breli

Duel mappart name code is fixed in 1.1 branch

Postby Tequila » Wed Sep 23, 2009 1:43 am

:D

hey, you should know the duel mappart name handling code is fixed in 1.1 branch since r301 I just committed. What does it mean ? Now mapper should set a good map part name in the "info_player_intermission" entity as it will be shown during intermission.

The bad news is for our loved map maintainers :P Righ now, du_highnoon and du_showcase have their mappart names set to "Part 1", "Part 2"... "Part 8"... They will have to update that for the next release ;) We will need some kind of vote to set cool names !!!
8)
User avatar
Tequila
SG Team
 
Posts: 1100
Joined: Thu Nov 15, 2007 11:33 pm
Location: Montpellier, France



Postby Tequila » Wed Sep 23, 2009 1:50 am

Pardner could you update your gametype tutorial for Duel gametype ?

For info_player_intermission, you should add something like
key: name
value: <string> (a cool name for the part, must be 20 chars max or will be truncated)
User avatar
Tequila
SG Team
 
Posts: 1100
Joined: Thu Nov 15, 2007 11:33 pm
Location: Montpellier, France



Postby ReD NeCKersoN » Wed Sep 23, 2009 1:55 am

Thanks Mr. T! Good news! 8)
Image
User avatar
ReD NeCKersoN
SG Team
 
Posts: 3245
Joined: Wed Mar 27, 2002 6:22 am
Location: VA, USA



Postby Pardner » Wed Sep 23, 2009 2:53 pm

Tequila wrote:Pardner could you update your gametype tutorial for Duel gametype ?


Yes I will! I would like to wait until I get a chance to try it out. Also, maybe we should wait until we release the maps with the fix in them. I will update my tutorials when ever you add/fix mapping features :D

Image
Image
User avatar
Pardner
SG Team
 
Posts: 1786
Joined: Fri Nov 18, 2005 5:48 am
Location: MD, USA



Postby Joe Kari » Wed Sep 23, 2009 6:57 pm

very nice ! ;)
User avatar
Joe Kari
SG Team
 
Posts: 879
Joined: Sun Sep 16, 2007 8:44 pm
Location: France



Postby Pardner » Mon Oct 12, 2009 6:13 pm

OK, I updated my DU tutorial. Sorry for the confusion. The old DU maps should be fixed for the next release.


EDIT: might as well post this here: Anybody remember what switched we used for the DU map compiles? I remember we had skybox problems. I fixed the name/partname key/value and I was going to compile them, but I dont remember what we used!
User avatar
Pardner
SG Team
 
Posts: 1786
Joined: Fri Nov 18, 2005 5:48 am
Location: MD, USA



Postby ReD NeCKersoN » Mon Oct 12, 2009 8:04 pm

Pardner wrote:Anybody remember what switched we used for the DU map compiles? I remember we had skybox problems.

I think I ended up using the standard switches but can't say for sure. Maybe the info is in one of the old archive sections?
User avatar
ReD NeCKersoN
SG Team
 
Posts: 3245
Joined: Wed Mar 27, 2002 6:22 am
Location: VA, USA



Postby Pardner » Mon Oct 12, 2009 8:07 pm

i think the info is burried in the 15page "Beta Package" discussion. I am compiling them with the standard switches ATM.
User avatar
Pardner
SG Team
 
Posts: 1786
Joined: Fri Nov 18, 2005 5:48 am
Location: MD, USA



Postby Tequila » Mon Oct 12, 2009 10:57 pm

Pardner wrote:OK, I updated my DU tutorial
He he, thank you Pardner, can you update again your tuto to say the part "name" shouldn't contain more than 20 chars ;)
User avatar
Tequila
SG Team
 
Posts: 1100
Joined: Thu Nov 15, 2007 11:33 pm
Location: Montpellier, France



Postby Pardner » Tue Oct 13, 2009 12:03 am

picky picky picky (I probably shouldn't complain too loudly). Its good that you mentioned that, I need to go back an fix one of my "creative part names"!
User avatar
Pardner
SG Team
 
Posts: 1786
Joined: Fri Nov 18, 2005 5:48 am
Location: MD, USA



Postby sparcdr » Wed Oct 14, 2009 8:21 pm

Try this latest binary (1.1) based on r339 (generic build for non-sse)
sparcdr
SG Team
 
Posts: 334
Joined: Wed Jun 13, 2007 3:41 pm




Return to Level Editing

Show Sidebar
Show Sidebar

User Control Panel

cron