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NEW MAP!!!!!!!!!

Postby LuckyGenDago » Fri Oct 09, 2009 4:07 pm

here is a part of a new BR map!!!
I am looking for a MAPPER for help me and say me some tricks to make it perfect

Image

and the towers
Image
Last edited by LuckyGenDago on Sun Oct 11, 2009 12:07 am, edited 2 times in total.
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Postby /dev/random » Fri Oct 09, 2009 4:31 pm

I recommend yourself :D

People will hardly have time to create a map "for you". It takes time and talent to be a mapper, and not many have both.
Last edited by /dev/random on Fri Oct 09, 2009 5:48 pm, edited 1 time in total.
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Postby LuckyGenDago » Fri Oct 09, 2009 4:54 pm

nono not a mapper to finishe it
just a mapper who help me so i am sorry for my bad tramslation
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Postby /dev/random » Fri Oct 09, 2009 5:49 pm

Maybe then you should add some explaination; what is what. A different view, e.g. from the side, could help as well.
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Postby Pardner » Fri Oct 09, 2009 6:49 pm

Only you can truely decide what is good.

From looking at you sketch, it looks like it is going to be an "alamo" type map. While this is a very realistic style map and lends itself for fun playability, it is bad for frame rate. Read the tutorial on hinting:
viewtopic.php?t=1458

Basically, you want a tall building in the center of your map that touches the skybox. As you notice in alamo, there isnt any part of the map that touches the skybox. The place where you get the best frame rate is inside the fort walls, but this is not where the action is.

I also recomend mapping in sections. create a general "block map" where you outline all the builds and sctructures (walls, rocks, tunnels, etc) that way you get the size ratios right from the start.

Image
Image
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Postby ReD NeCKersoN » Sat Oct 10, 2009 2:41 am

Pardner wrote:Basically, you want a tall building in the center of your map that touches the skybox.

Or a "corridor" style design. Like the vanilla q3 maps. This can be done in an outdoor scene btw. You just have to think about it a bit.
Glad to see you put your ideas on paper before jumping in. Smart idea. :) If you have questions, we'll try our best to help.
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Postby LuckyGenDago » Sat Oct 10, 2009 6:00 pm

Image



The exit point
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