With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
For all you mappers out there!

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Postby Pardner » Sun Nov 29, 2009 2:46 pm

I usually only use lights inside my buildings. They can range from 10 to 100 depending on the size of the room and how bright it. Its a good practice to add detail such as lanterns to your map, and then place your light entities. That way the players can see where the shadows are coming from.


Also,
  1. Open the map.
  2. Select a brush that is not a part of an entity
  3. Press "n" and you should see that it is a the "worldspawn" entity
  4. In that window that opened, add "_minlight" the the key field
  5. Add "15" to the value fileld
  6. The makes the minimum light level 15 in your map. I found that 15 still allows for good shadows, but makes it so everything is fairly visible. You will still need to add light entities to your map. If you want a brighter looking map like dm_dry, then increase the lighting to 50 or something.

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Postby Pardner » Sat Dec 05, 2009 5:13 pm

i really don't know what you mean. Could you post some screenshots?

If you mean you get a black box with numbers:
1....2.......3......
Then you did it correctly, just wait untill the number finish counting to 9
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Postby ReD NeCKersoN » Sat Dec 05, 2009 6:24 pm

19_toolz1_1.jpg
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Postby Pardner » Sun Dec 06, 2009 6:07 pm

Haris2201 wrote:No no...
In that picture what Red Neckerson show us there it says optimize and other fields in the option!
But by my Q3map2toolz there it says 1 2 3 3 3 3 3 3...

Could you please post a screenshot? I have never seen anything in Q3Map2Toolz with 123333....

Haris2201 wrote:1) How to create a ladder (and to climb on it)
2) How to create a 15$ Moneybag for BR?
(3) ) How to create a crooked brush?

1) viewtopic.php?t=1520#ladders
2) viewtopic.php?t=1590#br
3) Click on the "Curve" menu:
  • Cylinder: created a long circular tube
  • End Cap: creates a 1/2 circle arc
  • Bevel: creates a 1/4 circle arc
  • Cone: makes a cone.... a pointy cylinder
  • Speher: makes a sphere... a globe
These are all called patches. In order to make a patch, create a normal brush about the size you want first. While the brush is selected, use the menu to select the type of patch you want.
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Postby Pardner » Mon Dec 07, 2009 5:23 pm

Haris2201 wrote:I know it now: right click -> item -> _item-money
Then selct the money and press "N".
Then into the field with key "count" and into the field with value "15".
So it shows the moneybag but not when you make this:
right click -> _pickup -> money

Glad you figured it out, but let me clarify something:
  • item --> item_money
    • used for bank robbery mode
    • will only spawn in "Bank Robby" gametype
    • adding a count will have no effect
    • Press "n" and read the entity description: 357_item_1.jpg
    • The key/value listed in this window are the only ones that can be used for this entity. (see, no count key)
  • pickup --> pickup_money
    • used to give player spending money
    • Will spawn in DM, RTP, and TDM gametypes
    • adding a count will set the amount of money to give the player
    • Press "n" and read the entity description: 357_pickup_1.jpg
    • The key/value listed in this window are the only ones that can be used for this entity. (see, count key is listed here)

Haris2201 wrote:I write this for other people not for the mappers because they allready know this

hmmm.... I think I wrote this for other people too. I even sent you the links to the tutorial: Bank Robbery
Pardner wrote:Bank Robbery
To make a BR map make sure to name your map br_mapname.map. This will cause your map to be recognized as a BR map. The BR specific entities you need to use for this map type are a little different then the DM/TDM/RTP gametype:

  • info_player_deathmatch
  • team_CTF_blueplayer/team_CTF_redplayer
  • team_CTF_bluespawn/team_CTF_redspawn
  • item_money
      Gold sack for bank robbery mode. Make sure you use this instead of pickup_money.
  • trigger_escape

and here: Adding money
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Postby Pardner » Tue Dec 08, 2009 6:00 pm

viewtopic.php?t=1590#br
Pardner wrote:
  • trigger_escape
      Touching this will let the team win the round who robbed the bank. You will need to create a brush covering the area you want to be your escape point; then texture it with the textures/common/trigger texture; and finally, while it is selected, select trigger/trigger_escape
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Postby Pardner » Thu Dec 10, 2009 4:27 am

Haris2201, what version of Q3Map2Toolz are you using?

Here is a link to the newest version, give it a try and see if you get the same errors:
http://www.breakdown-hq.com/downloads.php?id=188
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Postby Pardner » Thu Dec 10, 2009 6:16 pm

Hmm... very odd. when you installed it, did you remember to extract the Q3Map2Toolz files from our map tools pack (sg_mapping_toolz_v2_1.zip). Pay special attention to the red sections:

Pardner wrote:Install Q3Map2Toolz

If you plan on using Q3Map2Toolz, which is a front end GUI for compiling, you will need to install it now before continuing with this tutorial. Run the installation executable; where it is installed is not important, therefore "C:\Program Files\Q3Map2Toolz" is fine.

Unpack sg_mapping_toolz_v2.zip
  1. Extract sg_mapping_toolz.zip to your desktop.
  2. Open the newly extracted sg_mapping_toolz folder.
  3. Copy or move the GtkRadiant-1.4 folder to "C:\Program Files" and select YES if asked to overwrite.
    **NOTE**: If your path differs from C:\Program Files then you'll have to open "*/GtkRadiant-1.4/games/sg.game" with a text editor (like Notepad or Wordpad) and fix the paths to your directory. Don't forget to SAVE in your text editor.
  4. Copy or move the smokinguns folder to "C:\Program Files\Smokin' Guns" and select YES if asked to overwrite.
  5. Copy or move the Q3Map2 Toolz folder to "C:\Program Files" and select YES if asked to overwrite.



Haris2201 wrote:I don't understand how to create the not straight brush...

Do you mean mean like a cylinder? or you you mean like a trapezoid?
  • Cylindar:
    Create a brush about the size you want. Then while the brush is still selected, click on the menu "Curve-->Cylinder"
  • Trapezoid:
    Create a brush about the size you want. Then press either "E" or "V". Little green dots will appear in the 2D window. Click and drag the green dots into positions you want. Pressing "E" will group the verticies (corners) on an edge together (move two at a time), while pressing "V" will enable you to move individual verticies (corners).
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