ReD NeCKersoN wrote:Seems you're full of surprises. Looks interesting... nice texture blending. Did you use a terrain generator?
Eeek, terrain generators are a dirty word where I come from!
It's all 'hand-made' in the editor as I find terrain generators tend to output very mundane terrain, a bunch of my old dev buddys called it "titty terrain" as it all ends up looking like a bunch of lumps. Coming in from Half-Life editing it was quite a shock with the power *radiant gives you, but after becoming accustomed to its quirks I don't think I could ever go back to using Valve Hammer/Worldcraft.
I'll post some more pictures tomorrow of the nearly completed graveyard area and the main street + tavern, the first test version will follow shortly after (I lack internet access at home currently so I'll kindly request that you chaps help me with testing).
Also, I have a complete netRadiant Smokin' Guns package to post here quite soon with all the Quake3 specific entities removed and keys updated.
Possibly belongs in a different forum, but does anyone know if I use an external high-res lightmap for my terrain does qmap3 still generate regular lightmaps for those surfaces (eating up more filesize/memory)?