Steve, I downloaded and explored your map, and all I can say is I'm astonished!
The overall feeling is to walk in a real village, not in a game map, the buildings are so realistically designed from their proportions to their details and textures...
Ah, the broken glasses, the aged woods, the walls, the tombstones of the graveyard, and those rocks and stones emerging from the ground...
I'd be curious to know from where did you get the inspiration, real life towns, movies, photographs... From which part of the world?
Of course I found many imperfections (hall of mirrors, missing textures, objects that disappear when you approach them, a floating lamp ...) but I know the map is a work in progress. I took screenshots of the flaws I found, if you need them ask me (I play in Linux, SG 1.0).
I'm looking forward to play against humans in your map
The map is large and labyrinthine, developed high inside the houses, with close roads and no open space. Sure an original design among SG maps.