When I load the map I do get the following warning:
WARNING: R_RemapShader: new shader textures/sg_lago/terrain.vertex not found
But, in the metashader shader file I do have the following script
- Code: Select all
textures/sg_lago/terrain.vertex
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/sg_sand/sand_sand001.jpg
rgbGen vertex
tcmod scale 0.250 0.250
}
}
Things I have tried:
- Adding -novertex to the light stage of compile.
- Removing q3map_novertexshadows from the above terrain.vertex script.
- Checked to see if EG had a "no vertex" option, which it did not.
First, does this happen for other people and with other video cards? (make sure you test on San Juanico and turn vertex mode on)
Second, does anybody know the reason why this happens or a viable solution to this problem? (manual blending is not a solution, only another method) I would like to be able to point to this thread should this problem come up again.