So, a while back I got a PM about Desert Blood, asking for a reupload. But I felt like the map had one too many issues to do that - there was only one path to the top, causing the entire game to be about getting up there, and there was an exploit to get on the edge and outside the map.
Thanks to me having lots of experience with mapping for Team Fortress 2 since then, these things are fixed now, and thus I present to you Desert Blood, version 3.
Click the image to download it!
(I also learned that I absolutely hate GTKRadiant. Vertex Editing in Hammer is so much nicer.)