With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
For all you mappers out there!

Moderators: Joe Kari, Pardner, TheDoctor, Breli

Postby TheDoctor » Sat Mar 05, 2011 3:54 am

Here's the .pk3 with the decompiled source included. I used it to update the entities via q3map2's -onlyents option. The .map could contain bugs and may not be suited to continue the development of this map. You're probably better of by just copying the pickup_money and info_player_deathmatch entities. If you take a look at this .pk3 you see the dm_/br_ *.bsp, *.aas, *.ai, *.tex files are identical. In contrast to my earlier expectations, this added ~4MB to the .pk3 size.
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TheDoctor
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Postby Lon' » Sat Mar 05, 2011 5:00 am

NICE doctor... the spawnpoints of death macht is fixed...
and the br its fine..
about the bugs, donnut fixed all...
thx for support..
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Postby Lon' » Tue Mar 22, 2011 2:10 pm

Last version of tijuana.. donnut fixed more bugs and textures
(version 1.5)
available on server Terra Nova
http://www.megaupload.com/?d=T3J8XC6W
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