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"new" old BR and DM map (Harbour)

Postby !NuB!Donut » Fri Aug 12, 2011 3:41 pm

So here is my newest project. I decided to overwork one of my first maps. It was a lot of work and also a Donut has to sleep and eat so it took a bit longer than I had expected.

But like we in Germany use to say "pictures tell more than 1000 words"

Image Image Image Image Image



Here is the download-link till it is authorized on modb
http://www.filefactory.com/file/cdfbf5c/n/Zz_harbor.pk3
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Postby MsH » Fri Aug 12, 2011 5:20 pm

Nice and beautiful..
You have got some pro mapping skills.. ;)
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Postby Grelouk » Fri Aug 12, 2011 5:42 pm

it looks a bit flashy
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wow

Postby Bart202 » Fri Aug 12, 2011 6:11 pm

It looks really nice, and it's really nice work. I map myself, i know how hard it is to make things like them. I'll test it soon ;)

Bart is voting to let Harbor in 1.1! :)
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Re: wow

Postby Pardner » Fri Aug 12, 2011 7:57 pm

Nice make over Donut. Nice to see some detail going your mapping (door frames, table edges, etc) That was one of the hardest mapping jumps for me: learning to make realistic objects instead of blocks (/me still needs practice)!


Bart202 wrote:Bart is voting to let Harbor in 1.1! :)

Donut is SG now, its up to him whether Harbor goes into 1.1 or not.
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Postby MsH » Fri Aug 12, 2011 10:28 pm

I just saw that in HOTEL sign reads HOLTEL.. Is this texture bug?
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Postby !NuB!Donut » Fri Aug 12, 2011 11:33 pm

I just saw that in HOTEL sign reads HOLTEL.. Is this texture bug?

No its one of the famous Donut is too stupid to spell correctly bugs. :oops:
I will fix it.

That was one of the hardest mapping jumps for me: learning to make realistic objects instead of blocks (/me still needs practice)!


For me the optimization of the frame rate the most difficult and frustrating part.

Bart is voting to let Harbor in 1.1! Smile


Donut is SG now, its up to him whether Harbor goes into 1.1 or not.

Before i decide something like this i need some experience of the game-play with many players.

it looks a bit flashy

Yes you are right but that is one of my problems. If things get to dark some textures start to look green.

Here are some examples:

Image Image Image
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Postby TheDoctor » Sun Aug 14, 2011 8:43 pm

We uploaded the new harbor on TN.
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Postby !NuB!Donut » Fri Aug 19, 2011 7:07 pm

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Postby Biondo » Sat Aug 20, 2011 8:02 am

Found a problem with ropes and ladders.
I am not able to climb the rope in the well... it's gluey, you almost get stuck to it, but you can't climb. A similar problem with the ladder behind the bank and with the ladder of the boat, but here I can manage to climb after many tries. The problem appears only in this last version.

This is an old problem that I encountered before in Canyon and in Pardner's Lago (now corrected).

Anyway, very nice redesign Donut! I particularly love the fishes in the river!
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Postby !NuB!Donut » Sat Aug 20, 2011 2:33 pm

Found a problem with ropes and ladders.
I am not able to climb the rope in the well... it's gluey, you almost get stuck to it, but you can't climb. A similar problem with the ladder behind the bank and with the ladder of the boat, but here I can manage to climb after many tries. The problem appears only in this last version.


The "get stuck to it" problem is caused (as far as i know) by the game engine. This problem appears when a ladder or a part of it is under water. The Doctor has fixed this problem on his servers. I personally hope that this fix could become official in the next SG reals. If you try maps like Canyon or Lago in single-player than you will still notice this bug.
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