TheDoctor wrote:OK, this means, whoever uses the blasting box (naturally, it's the attacking team) possibly makes it harder for the attacking team to reach the vault ~(2/4 chance of blocking one of two ladders, 1/4 chance of crumbling ceiling rock) while it also could open a second entrance to the safe (1/4)?
I've tried the blasting box numerous times and I was never able to open the second entrance to the safe. Instead, the blasting box did trigger explosions, that already went off (mostly left or right ladder).
I am at work now and not looking at the source files. If I remember correctly:
5 blast zones:
1) west ladder
2) east ladder
3) bottom tunnel
4) rear bank exit
5) plunger backfire (robber spawn
Currently, all are weighted equally. After readying your post, I think I might change this so that the harms and help blasts are equal.
Unfortunately, I cannot think of a way to prevent the same blast from happening. I tried to prevent the button from being pressed twice by having a longer time one it. If an attacker camps the button, they are a sitting duck AND
they are actually hurting their team.