With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
For all you mappers out there!

Moderators: Pardner, Joe Kari, TheDoctor, Breli

Bots don't move right!

Postby [PTR]Manoel Victor » Thu May 31, 2012 10:43 pm

Hello!
I made a map, but the bots when they come near the doors, they do not open them to enter!
They are walking on the same spot against the door.
Sometimes they open, but most are just sitting there!
I appreciate everyone's help now!
User avatar
[PTR]Manoel Victor
Quick Draw
 
Posts: 71
Joined: Fri Apr 01, 2011 11:04 pm
Location: Brasil



Re: Bots don't move right!

Postby TheDoctor » Fri Jun 01, 2012 12:12 am

[PTR]Manoel Victor wrote:They are walking on the same spot against the door.
Sometimes they open, but most are just sitting there!

If your bots are running against already open doors: Use a botclip to force bots to move around a possibly open door. What I mean here is to exclude both places, a door is, when it is opened.

If your bots are standing still, they have no goal. Ensure, there's something reachable for them to pick up (pickup_money or items).

If bots sometimes get stuck somewhere near a closed door, use botclip to exclude the area they get stuck.

If you have a different problem than those three I described, provide an example (in form of a .MAP file).
Last edited by TheDoctor on Fri Jun 01, 2012 7:52 pm, edited 2 times in total.
Image
User avatar
TheDoctor
Smokin' Amigo!
 
Posts: 760
Joined: Sun Jun 06, 2010 3:31 am



Re: Bots don't move right!

Postby [PTR]Manoel Victor » Fri Jun 01, 2012 1:34 am

Thank you Doctor! I've been thinking about it, but as you said, I'll try.
Thank you!
User avatar
[PTR]Manoel Victor
Quick Draw
 
Posts: 71
Joined: Fri Apr 01, 2011 11:04 pm
Location: Brasil




Return to Level Editing

Show Sidebar
Show Sidebar

User Control Panel