Taken the above linked picture as an example, a player can barely make it around the lower left corner without getting hurt. Since there is no optical cue such as a different texture, this could be very frustrating.
Aside from moving the boundaries, one may also consider to change set dmg to 1 and use the slow parameter of trigger_hurt, which reduces the damage frequency to one per second.
Sup doc, yeah, i took a lot of considerations and stuff about the damage trigger, but when i put set it to slow it was just way too slow, the main idea was to stop the player from wandering around and check out the map limitations, i guess i just wanted to preserve the illusion of a big desert lol.
After all, you want just communicate to the player where not to go, not really to kill them off:
I did make a post sign model, but i never implemented it mostly because i had no idea what the message should be, it actually said "Caliente!", refering to sun heat
if this turns out to be a big problem gameplay-wise or player-wise, i'll definitely recompile a revision with a few changes.
MachoBastard, I am curious about this burning restriction around the walking area (TheDoctor technically called it "trigger_hurt"). Don't know if I like it or not, but I'd like to understand what motivated you for introducing such a strange anomaly.
I also agree with TheDoctor that -- since you don't have any kind of clue about your reaching the invisible (and sometimes deadly, depending on your actual health) obstacle -- in some points, the burning danger is too close to the buildings.
Hiya Biondo, Indeed the limits are a bit "tight", mostly because i felt the terrain was a bit too small, to tell the truth i never intended to release this map, but i kinda liked how it turned out in the final stages.
Wonderful! Another map that looks quite enjoyable. And great textures too (love those saguaros and yucca plants, or whatever they are). Nice work, MachoBastad.
The textures were a bit annoying to blend, specially the sand-plaster-brick, but its worth it, i'm thinkin' on implementing it on all my other mapping projects.
And they are actually "Agave" plants, which didn't turn out so good looking so i had to photoshop em like hell. ergo, the darkened leafs and stuff
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Wow, this is simply beautiful!
I kinda like that white-purple colourtheme
![Very Happy :D](./images/smilies/biggrin.gif)
If you tried to make very bright map you successes very well!
Glad you like it MsH, the purple part was not entirely on purpose but i didn't try to change it cause it kinda gives a "cold sand" feeling on the darkest parts of the map.
![Smile :)](./images/smilies/smile.gif)
Now that's what i call a long reply
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