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[MP] Christmas Town

Postby MachoBastard » Mon Dec 23, 2013 6:15 am

Merry Xmas for ya'll!, in keepin with the holiday spirit i decided to bring you this:

[Christmas Town]
Rev. 9

Image

Historic Manure:

None!, the hardest part was to found some structures related to Christmas back to 1800, so i picked here and there for some physical references.

Map Details:

-Bot Friendly (Optimized to avoid erratic Bot behavior).

-Good for 5+ players

-PK3 Ready (Just copy to "Smokin' Guns/smokinguns/" and you are ready to go!)

-Includes Dev Files (.map/textures/scripts and so, for those who feel like mapping)

-Hi-Res Lightmaps (May cause weird lightning glitches, depends on your hardware based on my tests.)

-3 Modes Included (3 different maps).

-Cash Mode (Only cash spawns in the map, classic SG)
-Weapon Mode (Only weapons spawn in the map, no cash).
-Bank Robbery (This is my first BR map, glitches may be around).

Tech Details:

-Many new textures made by me (Some from Joey/SG Staff slightly modified.).
-Some new ASE Models made by me.
-It took me Aprox. 20 mapping hours and 3+ design hours.
-Compile time 20min each map (DM,DMW,BR).
-Compressed in 7zip, to avoid any further RAR conflicts.

Notes and manure:

Didn't end up as i first pictured it, it's also very hard to find good structural appearance references to 1800~1900 Christmas photos (as i mentioned before).

I made a hundred tests to avoid any texture conflicts as in my previous releases, everything seems fine now, judge by yourselves and comment!.

I'll be posting new maps in about 2 to 3 weeks since i'll be kinda busy with xmas dinner, new year stuff, dia de reyes and whatnot, i wish our community happy holidays and all that nonsense!.

Let's jingle!.

Download here y'all!
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MachoBastard
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Re: [MP] Christmas Town

Postby TheDoctor » Tue Dec 24, 2013 4:01 pm

Thanks for this christmas present, Macho. A nice holiday season to you and your friends and family!

From today on, the map is available on Baller Bude and can be voted for by opening the in-game console and typing \callvote map dm_xtown (with money) and \callvote map dm_xtown-w (with weapons).

Best regards,

TheDoctor
Image
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TheDoctor
Smokin' Amigo!
 
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Re: [MP] Christmas Town

Postby Biondo » Tue Dec 24, 2013 10:33 pm

The map is the less old-west-looking map I can remember, but is quite fun to play (also vs the smart bots of Baller Bude).

Thanks, MachoBastard! And Merry Christmas to you!
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Biondo
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Re: [MP] Christmas Town

Postby Bart202 » Thu Dec 26, 2013 11:19 am

Nice, thank you very much :)
Facebook-Group of Smokin' Players

My hand toolz are colt peacemakers !°
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Re: [MP] Christmas Town

Postby MachoBastard » Mon Dec 30, 2013 4:18 am

The map is the less old-west-looking map I can remember, but is quite fun to play


Indeed, but as common sense implies, Christmas has not much to do with cowboys and horse manure, no matter how much you try, both things are very non-related, still i tried my best to give it a 1800~1900 approach.

I don't think it's gonna attract many players coz of the theme, anyways it's good to have a bit of variety. :)
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