Undertaker wrote:Lastly, if\when I get these textures remade, how do you want me to send them? Is it possible for me to test them if I replace a pak file?
You can copy the contents of the pak files into open directories (eg textures, models, etc). Then when you are ready to test you can pak them up and name it something like "zUndertaker.pk3" the little "z" will amke it so that your content will be loaded last, thus over writing the old files. This way you dont have to modify any existing pk3s and you can still play on the pure servers.
/dev/random wrote:Thus, my question is still unanswered
When I read the PNG I was currous as well. I did some
research, but I was unable to find any information. The good news is that no current maps use PNG (obviously), so when 1.1 comes out (hopefully soon) we cant test it and get a tutorial up. I didn't dig too deep on the research. Also, I bet this is something we could test right now with the 1.1 code. I just wonder if the q3map2 needs to be modified as well.