I've been making a replacement main.tga HUD file, but I've run into a problem I simply can't understand.
Note how the edges in Good are smooth, but those in Bad are "ghosted". Any explanations?
I cropped it in one go, using the polygonal selection I went along unchopped image choosing points. After that I did select inverse, filled with Clear, and went on to export. I really don't understand how this can happen, but maybe some of you know something about the engine
Thanks in advance,