Moderators: Pardner, TheDoctor
mLy! wrote:Hitboxes
They are total crap tbh.
1. Hitting shoulder instead of head, or hand instead of torso is just very random
2. Legshots are insane, its easyer to kill someone aiming at his legs then aiming at his head, where is the logic?
My proposition: only 2 hitboxes: head and body.
Damage should stay for head, and body damage should be around that of 'arm' now.
This will also make the boiler plate more usefull.
-decrease damage of peacemaker
-increase price of sawed off and remington shotguns
-decrease price of rifles and scope
-increase damage done by winchester shotgun.
2. new ideas:
-increase damage and damage radius of molotov cocktails, these are completly useless in the game.
-Remove the ability to have 2 pistols ( yes, flame on but just think about it)
and maybe alow 3 weapons to be held: pistol, rifle and shotgun.
Players would actually start using rifles and shotguns for what they are intended, long and short range respectivly. And the pistol would just be a back up allround weapon.
mLy! wrote:Hitboxes
They are total crap tbh.
mLy! wrote:-increase price of sawed off and remington shotguns
mLy! wrote:-increase damage done by winchester shotgun.
mLy! wrote:-Remove the ability to have 2 pistols
mLy! wrote:alow 3 weapons to be held: pistol, rifle and shotgun.
moRtem wrote:sawed off is a deadly weapon on VERY near distance, but not effective if you are just a few meters away
moRtem wrote:whilest with pistols you are deadly on any range, if you got some accuracy
mLy! wrote:you really like playing with the rifles? I found it extremely hard to aim with them.
mLy! wrote:The damage is so low, you need 4 hits to kill someone at 100 HP,
mLy! wrote:One more thing: you really like playing with the rifles? I found it extremely hard to aim with them.
And about the winchester shotgun. I tried playing with it a lot, and I just cannot call that a usefull weapon. You say its suefull to finished someone off, but so is a remington pistol at fast shooting.
The damage is so low, you need 4 hits to kill someone at 100 HP, thats seems insane for a 33dollar weapon compared to others.
what happens is the ping don't delays the players' bodies, only the bullets. So, if you have a ping of 300, you aim at someone's right arm while the bastard is moving, you will probly hit his left arm.
LOL! I think you never played with Dirty Harry...
Kouma wrote:
IMHO, hitboxes are just fine, shall stay unchanged... what happens is the ping don't delays the players' bodies, only the bullets. So, if you have a ping of 300, you aim at someone's right arm while the bastard is moving, you will probly hit his left arm. It sucks, I know...
mLy! wrote:Dont mean to be offensive, but please dont post when you obviously have no clue on what you are saying
moRtem wrote:Kouma wrote:I dont really know what happens, maybe it's my 300kbps connection, maybe Unlagged just don't likes me, maybe this, maybe that...
nonsense, since SG got unlagged 2.01 included
/dev/random wrote:moRtem wrote:Kouma wrote:I dont really know what happens, maybe it's my 300kbps connection, maybe Unlagged just don't likes me, maybe this, maybe that...
nonsense, since SG got unlagged 2.01 included
Unlagged tries to compensate a bad ping to a certain degree, but it can not work wonders. So it's nonsense to say a bad ping doesn't matter just because the game is unlagged.
dowoshek wrote:
3 guns carrying? That'd kill one of the most important rule in the game: "watch and count your bullets, every bullet is precious".
Joe Kari wrote:
And molotovs, useless ?? Of course it's not a weapon for duel
It's a tactical weapon. Many players use them wisely, especially in Bank Robbery. Burning Cobber's tunnel, for example, is often a good strategy. Some people love to viciously throw them without firing them, and if you didn't paid attention, they light the last one and all the place burn like hell, with you, trapped in the flame.