Moderators: Pardner, TheDoctor
SmokeyBacon wrote:The only time I really notice this is on the palisade walls at Fort. Otherwise I find movement is fine.
Lucky Bro wrote:I find all movement in smoking guns as ugliest I ever saw in Q3 mods.
Especially in the way how "bunny hopping" bug is solved.
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dbozan99 wrote:Another thing that I noticed that probably has something to do with the sliding, is that 9 times out of 10, you're not even running at full speed!
Lucky Bro wrote:Especially in the way how "bunny hopping" bug (originally it was a bug and not a feature) (link to wiki about bunny hop)
Pardner wrote:SmokeyBacon wrote:The only time I really notice this is on the palisade walls at Fort. Otherwise I find movement is fine.
That is built into the map. the outer walls are coated with grease!!!
SmokeyBacon wrote:Pardner wrote:SmokeyBacon wrote:The only time I really notice this is on the palisade walls at Fort. Otherwise I find movement is fine.
That is built into the map. the outer walls are coated with grease!!!
While touching on this, I just thought I'd share an idea: I love how players can be hung in hang 'em high and I think there should be more ways of terrain and map-related killings. And since palisade walls have nice pointy sharp tops, I thought it would be good if players were damaged by touching them, as opposed to just sliding uncontrolably across to the other side of the map.
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