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Holiday's work ;)

Postby Joe Kari » Mon Sep 14, 2009 7:59 pm

Hey, few screenshot of my holiday's work ;)

Image

I have made a new horse's md3, from scratch.
It has a higher polycount (1350 tris) than the one used in Hangem'High and Alamo_1 (520 tris).
It takes to me around 20 hours to make this horses. Very hard to modelize living things :P


Image

Here you can see it in my next version of Alamo (the texture is not definitive).


Some other gfx improvement added to Alamo:

Image
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You can see that there is a new way, this could help this part of the map to be more attractive.
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Postby ReD NeCKersoN » Mon Sep 14, 2009 8:25 pm

Very happy to see the new horse! Can we expect a saddle too? Nice work. 8)
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Postby Joe Kari » Mon Sep 14, 2009 8:45 pm

Héhé, maybe :p
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Postby dbozan99 » Tue Sep 15, 2009 1:42 am

That's a mighty fine horse you got there!
Alamo's lookin' good too!
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Postby torhu » Tue Sep 15, 2009 1:54 am

Nice horse. :D How about some animation, maybe making the tail move a bit?
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Postby Sucalakafufu » Tue Sep 15, 2009 4:29 am

torhu wrote:Nice horse. :D How about some animation, maybe making the tail move a bit?


maybe it could kick players and damage them! :P lol
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Postby Joe Kari » Tue Sep 15, 2009 4:42 pm

Thanks a lot ;)

About animation, sorry but current ioq3/SG engine doesn't support md3 animation for map-object. This is not possible without coding a new entity...
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Postby Sucalakafufu » Tue Sep 15, 2009 9:57 pm

Joe Kari wrote:Thanks a lot ;)

About animation, sorry but current ioq3/SG engine doesn't support md3 animation for map-object. This is not possible without coding a new entity...


:( sad.. well if anyone codes that sometime in the future. that would make some sweet things possible on the maps ;)
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Postby Clink Eastward » Thu Sep 17, 2009 7:20 am

Nice work man, is the animal a boy or a girl ;)

Alamo is looking nice.
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Postby Joe Kari » Thu Sep 17, 2009 1:41 pm

Nice work man, is the animal a boy or a girl

I haven't modelized that part at all :D
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