With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
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Postby Pardner » Sun Sep 27, 2009 6:39 pm

Joe was working on that. I don't know if it is incorporated in 1.1 yet.
viewtopic.php?t=1459
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Postby Black Jack Ketchum » Sun Sep 27, 2009 10:22 pm

yea off course, sorry for being a couple of months after :D
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Postby Tequila » Sun Sep 27, 2009 11:08 pm

Pardner wrote:Joe was working on that. I don't know if it is incorporated in 1.1 yet.
viewtopic.php?t=1459

Yes it is.
You can read the following in the Changelog file:
- customize teamrole in BR by setting cvar br_teamrole to 0 (default, winner defend next round), 1 (winner are robbers next round),
2 (outlaws are always robbers), 3 (lawmen are always robbers) or 4 (robbers and defenders swap at every new round)
- the player who rob the bank now get one point, this is customizable by admin through the cvar: g_robber_reward (value between 0 and 5)
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Postby Pardner » Sun Sep 27, 2009 11:44 pm

That will really really be helpful. Maybe we will see less camping and more marching!
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Postby Sucalakafufu » Mon Sep 28, 2009 6:29 am

nice. it will be cool to get a point when the robbers hide all round :P
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