Tequila wrote:We got few bugs with spawn points in Smokin'Guns. Here is a preview video to show now there won't be any more problem
In that video, you can see 25 bots of one team go away from the Bank Robbery spawn point without great problems. Okay, bots handling is buggy as you can see, but that means dedicated servers will support more players without troubles !!! Yep no stucking bug situation, no telefrag during respawn... That's a great new feature for next release.
More tests will tell us how many players will be supported but I think it can be near the theoritical limitation of 64 players...
Stay tuned for next Smokin'Guns update !!!
Also maybe you'll notice that video was generated with the ioQuake3 native AVI recording feature included in Smokin'Guns 1.1 branch...
But also it was recorded with anti-aliasing feature thanks to ioQuake3 features
Edited to fix the subject... Thx ReD