Moderators: Pardner, TheDoctor
Waco Kid wrote:No one else has noticed this effect with some of the real "good" players?
moRtem wrote:Since SmokinGuns is delagged, cl_timenudge doesn't have any effect however (beside making yourself appear laggy to others)
/quit
/dev/random wrote:I didn't look at the code, but why should cl_timenudge aka client_timenudge be able to change serverside behavior? Be aware that you can still play with rate and cl_maxpackets, they might cause the before mentioned effect.
sparcdr wrote:given high latency players do exist, and I'm pretty sure they don't have a lot of worldwide servers. Same could be said for us, especially with the Asia, Africa and Russia regions (Where we've not tapped) so on one hand, it helps, but the other counter is it could be causing more issue than what it solves.
moRtem wrote:Unlagged takes care of this part. Unlagged simulates a zero-ping feeling for everyone.
/dev/random wrote:Wrong! Noone should modify the default values, as they are meant to fit for everyone. There might still be players that are on dialup.
/dev/random wrote:If you are experienced and interested, you can change any setting you like. That's not a reason to adjust defaults.